Collecting FABLES #6-10, the second story arc of the fan-favorite, critically acclaimed VERTIGO series. Travel to upstate New York, where the non-human Fable characters have found refuge on a farm,...
The tights and capes have been stored away forever, but where do the Fables go from here? Bigby and Snow White's cubs try to move forward after learning a hard lesson about life and death in this c...
Acclaimed, award-winning author N.K. Jemisin (The Fifth Season, The City We Became) makes her comic book debut with bestselling artist Jamal Campbell (Naomi) as they thrust you into a stunning sci-...
In this second FBP volume collecting issues #8-13, agents Rosa and Adam are invited to take part in an experiment that will test their limits and blur their concept of reality. And after a beautifu...
Every journey starts with a single step. Cicero's started when he crashed into a TV repair shop and eventually landed in the FBP Academy. This new trade paperback collects FBP #14-19.
The FBP is scrambling to work with counter-agent Blackwood to restore universal laws of order. Is Agent Adam Hardy dead? Is his long-lost father alive? Does Agent Rosa Reyes have the secret key to ...
In these stories from THE FLASH #177-188, THE FLASH: OUR WOLRDS AT WAR #1, THE FLASH SECRET FILES #3 and DC FIRST: THE FLASH/SUPERMAN #1, Wally West finds himself without his super-speed in a darke...
The Fastest Man Alive clashes with his Rogues Gallery, including Zoom, Captain Cold, Mister Element, Mirror Master, Trickster and more! This new title collects THE FLASH #201-213!
The rivalry between The Flash's original Rogues and the newer Rogues has ignited into a war that may destroy Keystone City and kill the Scarlet Speedster! The Rogues turned heroes get their minds r...
After his devastating battle with Professor Zoom and the Zero Hour event, Wally West must get his life back on track with the help of Nightwing and Starfire, only to be charged with criminal neglig...
Wally West is pushed to his limit when Savitar attempts to take control of the Speed Force, an indefinable energy field that is the source of all speedsters' powers. A trip to the 64th century also...
Geoff Johns and Ethan Van Sciver, the writer/artist team behind the blockbuster GREEN LANTERN: REBIRTH and THE SINESTRO CORPS WAR, create an explosive, jaw-dropping epic that reintroduces Barry All...
Every day in Taylor Barzelay's life might seem perfect...but every day is torture. Taylor is actually the Galaxy Crowned, an alien princess from the planet Cyandii, and one of the few survivors of ...
Can Lois Lane scrap her entire life plan for an unpredictable summer of ride-or-die friendships, swoony romance, and writing her truth? Ambitious small-town girl Lois Lane tackles a summer in Natio...
Witness the gritty side of the GCPD from their perspective, as teens dressed as Robin the Boy Wonder start turning up dead in this final GOTHAM CENTRAL collection featuring issues #32-40.
Green Arrow must team up with Shado to rescue her son from the Yakuza. Then, the Emerald Archer is called to Nottingham, England, to investigate a young witch. And, the Warlord arrives in Green Arr...
When Oliver Queen comes face-to-face with death, he must decide whether the justice he fights for is worth the lives of those who fight against it. Plus, Green Arrow teams up with Israeli intellige...
The creative team behind Green Lantern: Legacy brings back Tai Pham in the action-packed sequel we've been waiting for! It's only been a few months since Green Lantern Tai Pham inherited his ring f...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '