Following the attack of the Techno-sapiens, the government determines ownership of the tech implanted in Vic Stone-which means Vic may be government property. Don't miss these stories from CYBORG #...
It's the thirtieth anniversary of THE DARK KNIGHT RETURNS, and now DC Comics presents this classic title in a newly redesigned edition! Ten years after an aging Batman retired, Gotham City has sunk...
Get ready for the reality-shattering encore-now in softcover! Writer Scott Snyder and artist Greg Capullo, the legendary team behind Dark Nights: Metal and Batman: Last Knight on Earth, reunite for...
The Batman Who Laughs: a lunatic driven mad by his world's Joker. The Red Death: a thief who stole his reality's Speed Force power. The Drowned: a female, amphibious Batman. The Dawnbreaker: a tw...
Written by GABRIEL B¡ and F¡BIO MOON Art by F¡BIO MOON and GABRIEL B¡ Cover by GABRIEL B¡ "One of the most memorable things we've read in a long time." - io9 "Beautifully written and utterly gor...
A new era begins for the DC Super Hero Girls in DC Super Hero Girls At Metropolis High! When Batgirl, Wonder Woman, Supergirl, Green Lantern, Bumblebee, and Zatanna are continually late to class be...
DC Graphic Novels for Kids, 5.5" x 8" When the electric grid and cloud computing get knocked out on the same night, the Metropolis High Hamsters aren't quite sure how to deal...with a cafeteria tha...
Preparing for high school exams is hard enough, but at Super Hero High, even the tests are super-tough! Principal Waller keeps an eagle eye on her students, drilling them in math, science, literatu...
"Intro to Epics" is one of Wonder Woman's favorite classes at DC Super Hero High, but even for an overachiever, balancing high school literature assignments with learning to be a superhero can be t...
The masked mystery men who fought for freedom in the Second World War have been outlawed. The soldiers and spies who conducted top-secret missions into the unknown now work in the shadows. And thos...
The survivors have found a home on Earth-2, but it's a tenuous existence until the new Justice League receives a faint distress call from Earth. Can life possibly still exist on this dead planet? T...
The Anti-Life Equation has infected over a billion people on Earth. Heroes and villains have fallen, as have entire nations. In the immediate aftermath of the destruction of Metropolis, Superman an...
First time in print! Revisit the story that rocked the world in this thriller that explores what happened before, during and after the battle with Doomsday that cost Superman his life! First, the M...
In these tales from Deathstroke, The Terminator #14-20 and Showcase 93 #6-11, Deathstroke may be dying, and his only chance for survival lies half a world away in Cambodia. While his enemies believ...
What happens when the World's Deadliest Assassin begins to go blind? Faced with a potentially career-ending diagnosis, Deathstroke is coached by Power Girl to reinvent himself-and comes face to fac...
The World's Deadliest Assassin takes on the villains of the DC Universe! After betraying another assassin and violating an unwritten code of conduct, Deathstroke is kidnapped and brought to stand t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '