Witness the gritty side of the GCPD from their perspective, as teens dressed as Robin the Boy Wonder start turning up dead in this final GOTHAM CENTRAL collection featuring issues #32-40.
Green Arrow must team up with Shado to rescue her son from the Yakuza. Then, the Emerald Archer is called to Nottingham, England, to investigate a young witch. And, the Warlord arrives in Green Arr...
When Oliver Queen comes face-to-face with death, he must decide whether the justice he fights for is worth the lives of those who fight against it. Plus, Green Arrow teams up with Israeli intellige...
Art by Xermanico, Eduardo Pansica, Jordi Tarragona and More Hal Jordan's homecoming may not be the welcome he was hoping for! Spinning out of the events of Dark Crisis, the Guardians of Oa at the h...
The creative team behind Green Lantern: Legacy brings back Tai Pham in the action-packed sequel we've been waiting for! It's only been a few months since Green Lantern Tai Pham inherited his ring f...
Art by Ivan Reis, Oclair Albert, Prentis Rollins, and Others Hal Jordan has been resurrected and redeemed. Now it's time for him to get on with his life as Green Lantern. But even as he returns to ...
Eisner Award-winning author Grant Morrison and artist Liam Sharp continue their bold and imaginative take on the Green Lantern! Following the Blackstar incursion, Hal Jordan and the Green Lanterns ...
When a desperate otherworldly hero seeks the greatest Green Lantern of them all, John Stewart answers the call in this thrilling collection! Written by Phillip Kennedy Johnson (Action Comics) with ...
It's been months since Dr. Harleen Quinzel began interviewing criminals at Arkham Asylum, and she's having strange dreams about one of them in particular: The Joker. What starts off as nightmares w...
With just five dollars and a knapsack to her name, 15-year-old Harleen Quinzel is sent to live in Gotham City. She's not worried, though-she's battled a lot of hard situations as a kid, and knows h...
SOARING TO NEW HEIGHTS, BATTLING NEW FOES! Hawkgirl, a.k.a. Kendra Saunders, needs a fresh start...and Metropolis is just the place to begin her new post Justice League life. But when a mysterious ...
Knowing Krypton's possible fate, Sera and Zahn find it difficult to continue with their everyday lives. Sera's enhanced fighting skills may impress General Zod, but they raise suspicions among her ...
There is no longer any doubt: Sera and Zahn have learned that Krypton's destruction is imminent. General Zod knows this as well, but he doesn't have the specific information our two young heroes ha...
Christopher Chance has made a living out of being a human target--a man hired to disguise himself as his client to invite would-be assassins to attempt his murder. He's had a remarkable career unti...
Today, the Justice League of America is legendary--the greatest superhero team ever established. But a decade ago, the League's founders were just five individual crime-fighters. Then, a threat too...
Joe Manson is just a 13-year-old kid with a pet rat named Jack, a mom who's struggling to keep their family afloat, and a case of diabetes. He's no one special...until one evening, when he is trans...
Written by Geoff Johns, David S. Goyer, James Robinson and Others Art by Stephen Sadowski, Matthew Dow Smith and Others Collecting Geoff Johns's early JSA run plus all the tie-in events for the fir...
Presenting the critically acclaimed and thought-provoking alternate history tale of the JSA. The heroes of WWII find themselves face to face with a new kind of oppression in McCarthy-Era America! W...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '