DC Graphic Novels for Kids, 5.5" x 8" When the electric grid and cloud computing get knocked out on the same night, the Metropolis High Hamsters aren't quite sure how to deal...with a cafeteria tha...
Preparing for high school exams is hard enough, but at Super Hero High, even the tests are super-tough! Principal Waller keeps an eagle eye on her students, drilling them in math, science, literatu...
"Intro to Epics" is one of Wonder Woman's favorite classes at DC Super Hero High, but even for an overachiever, balancing high school literature assignments with learning to be a superhero can be t...
The masked mystery men who fought for freedom in the Second World War have been outlawed. The soldiers and spies who conducted top-secret missions into the unknown now work in the shadows. And thos...
The survivors have found a home on Earth-2, but it's a tenuous existence until the new Justice League receives a faint distress call from Earth. Can life possibly still exist on this dead planet? T...
The Anti-Life Equation has infected over a billion people on Earth. Heroes and villains have fallen, as have entire nations. In the immediate aftermath of the destruction of Metropolis, Superman an...
First time in print! Revisit the story that rocked the world in this thriller that explores what happened before, during and after the battle with Doomsday that cost Superman his life! First, the M...
In these tales from Deathstroke, The Terminator #14-20 and Showcase 93 #6-11, Deathstroke may be dying, and his only chance for survival lies half a world away in Cambodia. While his enemies believ...
What happens when the World's Deadliest Assassin begins to go blind? Faced with a potentially career-ending diagnosis, Deathstroke is coached by Power Girl to reinvent himself-and comes face to fac...
The World's Deadliest Assassin takes on the villains of the DC Universe! After betraying another assassin and violating an unwritten code of conduct, Deathstroke is kidnapped and brought to stand t...
In these tales from DMZ #60-72, Matty Roth's story and the Second American Civil War come to their end, but before they do, Matty must restore his reputation and faith by once again reporting from ...
The original Doctor Fate has come to New York to help Khalid Nassour learn how to use and control his powers. But when their lessons lead to an Efreet appearing and lighting New York afire, Khalid ...
In these tales from DOOM PATROL #19-34, the world's strangest heroes have left behind almost every vestige of normality. Shunned as freaks and outcasts, the Doom Patrol faces mystifying threats tha...
These stories from DOOM PATROL #35-50 feature the debut of Danny the Street, the first appearance of Flex Mentallo, and, through it all, an incredible saga of cosmic war and super-evolving consciou...
In these tales from issues #51-63, the Doom Patrol must face new challenges: the final fate of the Brotherhood of Dada, the rise of the unstoppable Candlemaker, Danny the Street meets his cosmic de...
In these tales from issues #30-40, super hero-turned-mayor Mayor Mitchell Hundred is summoned to Rome for an audience with the Pope. But as he makes his travel plans, he is unaware of the assassin ...
In this last EX MACHINA collection featuring issues #41-50 and EX MACHINA SPECIAL #4, Mayor Hundred descends into the sewers of New York City to learn why he was given the strange powers that helpe...
It's 1953. While the United States is locked in a nuclear arms race with the Soviet Union, the gay Southern playwright known as Snagglepuss is the toast of Broadway. But success has made him a targ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '