The Batgirls are back...but some will be called to leave Gotham City behind. Alysia and Felicity head for Hawaii to investigate the mysterious radio signals causing trouble across the world, but th...
Collecting issues #1-6 of the new DC Vertigo series! While Tim Hunter is trying to study and attract the cutest girl in his class, there are cultists who want to kill him, believing his magical pow...
In this final BRIGHTEST DAY volume, the mystery of the heroes' and villains' return is resolved and the secret of the white forest is revealed. Collecting issues #17-24!
In these tales from CATWOMAN #25-37, gangwar leads to a kidnapping that affects one of Selina's friends - but when she tries to trace the kidnappers, she ends up fighting the Penguin and a ruthless...
In the aftermath a gang war that ravaged Gotham City, Catwoman must make a deal with Hush to protect the East End. But to keep the streets safe, she'll have to join forces with a group of super-vil...
Cave Carson has a cybernetic eye! Or more accurately, he had one. After the fallout with the Whisperer and his cult, the eye has run amok-and it's up to Cave and the rest of Team Carson to find it....
The award-winning team of writer Brian Michael Bendis and artist Alex Maleev are back with Checkmate, the sequel to the hit 2019 Event Leviathan mystery that upended the DC Universe! Leviathan has ...
Struggling with understanding why his parents demand he hide his amazing superpowers, Clark has no problem using a bit of super-speed or super-strength to give himself that extra edge as quarterbac...
John Constantine is, and has always been, a magician of the highest caliber-who doesn't need additional training from any highbrow magician, thank you very much. But a magical apprenticeship in the...
Following the attack of the Techno-sapiens, the government determines ownership of the tech implanted in Vic Stone-which means Vic may be government property. Don't miss these stories from CYBORG #...
It's the thirtieth anniversary of THE DARK KNIGHT RETURNS, and now DC Comics presents this classic title in a newly redesigned edition! Ten years after an aging Batman retired, Gotham City has sunk...
Get ready for the reality-shattering encore-now in softcover! Writer Scott Snyder and artist Greg Capullo, the legendary team behind Dark Nights: Metal and Batman: Last Knight on Earth, reunite for...
The Batman Who Laughs: a lunatic driven mad by his world's Joker. The Red Death: a thief who stole his reality's Speed Force power. The Drowned: a female, amphibious Batman. The Dawnbreaker: a tw...
Written by GABRIEL B¡ and F¡BIO MOON Art by F¡BIO MOON and GABRIEL B¡ Cover by GABRIEL B¡ "One of the most memorable things we've read in a long time." - io9 "Beautifully written and utterly gor...
A new era begins for the DC Super Hero Girls in DC Super Hero Girls At Metropolis High! When Batgirl, Wonder Woman, Supergirl, Green Lantern, Bumblebee, and Zatanna are continually late to class be...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '