Following her deadly actions in their last adventure, Batwoman faces scrutiny from Batman and Red Robin. Will Batman allow her to continue bearing his symbol after everything she has done? And will...
In these tales from DETECTIVE COMICS #943-949, innocent victims maimed or broken by Batman's greatest enemies band together, and they blame Batman and his fellow crime-fighters for what happened to...
Harvey Dent is dead. Or is he? A gang of thieves thrusts Gotham City into a state of fear when they are mysteriously well-armed with military-grade weapons: flamethrowers, grenade launchers, and ev...
The sequel to the #1 New York Times bestseller and critically acclaimed BATMAN: EARTH ONE by the superstar creative team of writer Geoff Johns and artist Gary Frank is here in trade paperback! Whil...
Still recovering from his devastating encounter with Bane, and utilizing specially designed accoutrements, Bruce Wayne and Alfred are on the trail of Robin's father and Shondra Kinsolving, both kid...
Legendary writer Garth Ennis (Preacher, The Punisher) and superstar artist Liam Sharp (The Green Lantern, Wonder Woman) unite to tell a terrifying tale of Gotham City's dark protector in Batman: Re...
From the early days of Batman's crimefighting career, this new edition of the classic mystery involves a killer who strikes only on holidays. Working with Harvey Dent and Lieutenant Gordon, Batman ...
In this new trade paperback, a series of brutal murders rocks not only Gotham City to its core but also the Caped Crusader himself when the prime suspect is one of Batman's closest allies: Dick Gra...
Batman has always been crazy... but this? This is suicide! In order to retrieve Psycho-Pirate and save Gotham Girl, Batman must recruit a team from Amanda Waller to break into the most impenetrable...
The man who has physically tested the Dark Knight like no one before is back to finally break the Bat for good. Can a battered, exhausted Batman fend off one of his greatest foes? Plus, catch up wi...
The second arc of BATMAN: ZERO YEAR is collected as the New 52 origin of The Dark Knight delves into Bruce Wayne's past with the Red Hood Gang and his run-ins with aspiring District Attorney Harvey...
Before the Batcave and Robin, The Joker and the Batmobile, there was ZERO YEAR. The Riddler has plunged Gotham City into darkness. How will a young Dark Knight bring his beloved hometown from the b...
A young admirer of Bruce Wayne's, Mattie, wants nothing more than to grow up to be like his millionaire idol. But what would happen if Mattie were forced to relive the worst tragedy of Bruce Wayne'...
In these tales from BATMAN #0, 18-20, 28 and 34, plus BATMAN ANNUAL #2, look back to the early days of the Dark Knight, then see the impact of the death of his son, Damian! Plus, has Batman's worst...
The Joker is back in these stories from BATMAN #35-40! For years, The Joker has regarded Batman with a sick, twisted love. But now, he's out to kill Batman! The Joker returns to Gotham City with a ...
After his deadliest battle to date, Batman is bruised, battered and scarred. And forever changed. Now, a figure in an 8-foot mechanized suit of armor roams the streets of Gotham City. More powerful...
As the new Batman, former police commissioner Jim Gordon is in for the fight of his life against the bizarre threat of Mr. Bloom, who controls the underworld in Gotham City! At the same time, an am...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '