We all aspire to leave our mark. As one of the great ancient architects, your goal is to create a wonder to amazing that it, as well as you, will go down in history as a testament to human ingenuit...
Make the right decisions to lead your civilization to prosperity!
Lead one of the seven greatest cities of Antiquity. Develop your civilization on a military, scientific, cultural, and economic le...
In the dark alleys of your city, gold changes hands, alliances are made and secrets betrayed... Now, your influence extends into the heart of rival cities. But be careful, they won’t be shy to retu...
In the halls of the Senate, decisions which shape the destiny of a civilization are made... and in the dark corridors of these same halls, conspirators work to further their own interests. This ne...
At the heart of your city, exceptional men and women inspire your people and carry your civilization to its acme. Choose them carefully and they will contribute to your greatness. Neglect them and...
In 7 Wonders: Duel, you and your opponent each lead an ancient civilization to greatness—but only one of you can win. Over the course of three Ages you both draft cards, advancing your civilization...
These majestic edifices cannot be built by an isolated city.
Participate in communal projects to reap the benefits, or suffer the consequences of failed projects. In addition to two brand new Wonde...
You have come to the lake hoping to see a rare and beautiful sight. The lilies of the lake only open their blossoms in the rain, and only rarely do all eight kinds of lily bloom at once. The goal o...
A Place for All My Books is a book gathering, sorting and organizing game where players will arrange stacks of books in different rooms as Projects they wish to complete. When done, they can Admire...
In a far-distant future, humans no longer inhabit Earth. The cause of their disappearance (or perhaps their demise) is unknown, but their absence left a void ready to be filled by another sentient ...
The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. ItÕs a celebration to end...
In the sleepy town of Arkham, Massachusetts, a small band of intrepid investigators seeks to uncover the nature of a sinister menace that threatens humanity. But beware! The arcane realm holds co...
As A Tile Laying Artist, Azul Invites You To Embellish The Walls Of The Royal Palace Of Evora.
Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by th...
The tile-laying favorite is back in a duel version! Of all the tile-laying artists who have decorated the walls of King Manuel’s palace in Azul, two artists stood out. These two tile-laying masters...
After more than 2 million copies sold, Azul is back in a mini format. Azul Mini features indented plastic trays that ensure tiles stay put as the game is played and built-in score tracker with slid...
MICHAEL KIESLING RETURNS TO PORTUGAL WITH - AZUL: STAINED GLASS OF SINTRA!
After furnishing the Palace of Evora, King Manuel I of Portugal now seeks to commission the world's greatest stained gla...
At the turn of the 16th Century, King Manuel I commissioned Portugal's greatest artisans to construct grandiose buildings. After completing the Palaces of Evora and Sintra, the king sought to build...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '