Into The Story: Assassin Edition (Magic Minigame) [Assassin's Creed Minigame]

Into The Story: Assassin Edition (Magic Minigame) [Assassin's Creed Minigame]

Regular Price $0.25

Vendor: Magic: The Gathering

Product Type : MTG Single

Hurry! Only
0
units left in stock!
Near Mint Lightly Played Moderately Played Heavily Played Damaged
-
+
In Stock SOLD OUT
Set: Assassin's Creed Minigame
Type: Card
Rarity: Common
• 1-6 players • 2+ packs • 10 minutes

Objective:

Create your own Assassin's Creed storyline, using the cards in your boosters as inspiration.

Get Ready:

Open two boosters for each player and remove any cards without Magic card backs. Then sort the cards into separate piles for creature cards, land cards, and other noncreature cards. Shuffle the piles and place each of them face down.

Let's Play:

Go through the story beats on the other side of this card in order, revealing a card from the top of the specified pile or taking the specified action. Tell a story as you go. After a player tells a bit of the story for a beat, it's the next player's turn for the next story beat. If there are no cards of the requested type, players can make something up.

Introduction

• Setting: a land

• The protagonist: a creature

• Why the protagonist is at the location: a noncreature card

• The villain: another creature card

Action

• The protagonist recruits allies: two creature cards

• The protagonist and allies get stronger: a noncreature card

• Take down the henchman: a creature card and a noncreature card

• An unavoidable death: choose one of the allies

• Describe the villain's weakness/secret/motivation and how the allies discovered it: a noncreature card or a creature card

Resolution

• Confronting the villain: a noncreature card

• The final assassination: choose one of the allies and a noncreature card

• Ending: Create this yourself! What did the protagonist do after the assassination? Did they get what they need? Was it worth it?

To Win:

After the story's been told, assign the following awards by popular vote to players: Coolest, Funniest, and Most Historically Inaccurate. Feel free to invent your own awards as well. In the case of a tied vote, determine the winner of that award randomly.
• 1-6 players • 2+ packs • 10 minutes Objective: Create your own Assassin's Creed storyline, using the cards in your boosters as inspiration. Get Ready: Open two boosters for each player and remove any cards without Magic card backs. Then sort the cards into separate piles for creature cards, land cards, and other noncreature cards. Shuffle the piles and place each of them face down. Let's Play: Go through the story beats on the other side of this card in order, revealing a card from the top of the specified pile or taking the specified action. Tell a story as you go. After a player tells a bit of the story for a beat, it's the next player's turn for the next story beat. If there are no cards of the requested type, players can make something up. Introduction • Setting: a land • The protagonist: a creature • Why the protagonist is at the location: a noncreature card • The villain: another creature card Action • The protagonist recruits allies: two creature cards • The protagonist and allies get stronger: a noncreature card • Take down the henchman: a creature card and a noncreature card • An unavoidable death: choose one of the allies • Describe the villain's weakness/secret/motivation and how the allies discovered it: a noncreature card or a creature card Resolution • Confronting the villain: a noncreature card • The final assassination: choose one of the allies and a noncreature card • Ending: Create this yourself! What did the protagonist do after the assassination? Did they get what they need? Was it worth it? To Win: After the story's been told, assign the following awards by popular vote to players: Coolest, Funniest, and Most Historically Inaccurate. Feel free to invent your own awards as well. In the case of a tied vote, determine the winner of that award randomly.

If you're looking to return or exchange your purchase for whatever reason, we're here to help! We offer returns in same form of payment (cash / money back to the original card used) with no questions asked if you reach out to us within 14 days and have a  receipt. 

If you've purchased something but don't have a receipt, we can return your product for store credit or money onto a gift card within the same time period.

EXCEPTIONS

  • Clearanced item sales are final and cannot be returned or exchanged.
  • Returned items must have price tags still on and be in the original (sealed where applicable) packaging. Board games cannot be opened.
  • Magic sealed product and singles are not eligible for returns or exchanges.
  • Tickets for events will be refunded only to store credit if the return is requested within 48 hours of the event.
  • Preorders for sealed Magic or other collectible product cannot be returned or exchanged after 48 hours of the order being placed.

RISK OF LOSS
All items purchased from our website are made pursuant to a shipment contract. The risk of loss and title for such items pass to you upon our delivery to the carrier.