Glory is back-and barreling toward the Mexican border in the hopes of delivering the liver transplant to save her father's life. Time, fuel, and hope are running out, but no one outruns Glory! Don...
Love sucks. Philo Harris is going to do something about it. Philo was looking for love. He found it. It didn't go as planned, and now Philo is facing down an army of angry Cupidae and several gods....
Everyone's favorite assassin undergrads are back! It's a new era, but old habits die hard-and old grudges die even harder. Can the latchkey kids of a forgotten generation find their footing in a wo...
The crew returns to Kings Dominion to discover things have changed in their absence. The program has changed. Master Lin's schemes revealed. Betrayal. Mystery. The secret of the catacombs beneath t...
Marcus and Maria have resurfaced, and with them a whole ocean of bad blood crashes on the shores. Shabnam and the Student Council are out to put Marcus and Maria in the grave for good this time, Sa...
A wizard has appeared in present-day New York! His name is Wizord, and he's here to save us all from dark magical forces bent on our destruction. He's the best wizard of all time! Or... he's not, a...
Old friends and older habits, cell blocks and beaches. Grandma's homemade recipes and a cartel slaughterhouse. This is what the men and women of COPRA call downtime. Their habit is vengeance, and t...
Genocide ain't a pretty thing to see, but there's no time to mourn when your face is at the edge of the abyss. Scarred, desperate, and alone, COPRA will clear their name in a brutal reckoning with ...
Welcome to Copperhead, a grimy mining town on the edge of a backwater planet. Single mom Clara Bronson is the new sheriff, and on her first day she'll have to contend with a resentful deputy, a sha...
Spine-tingling horror, psychological fright, the undead, and the bitter cold of a supernatural winter come together in this tale of mounting dread. Ten years ago, Dan Kerr turned his back on his wi...
The final story arc of Tony Chu, the cibopathic federal agent with the ability to get psychic impressions from what he eats. Mysteries are solved, secrets are revealed, and lives are lost. Many, ma...
Anthony and Antonelle Chu are fraternal twins. Tony and Toni. Each with their own extraordinary, albeit diametrically opposed, ability. Tony is Cibopathic, able to get psychic sensations of the pas...
CAN TONY STOP HIS MOST DANGEROUS ENEMY? Presenting a new storyline of the New York Times Best Selling, Harvey- and multiple Eisner Award-winning series about cops, crooks, cooks, cannibals, and cla...
Tony Chu, the cibopathic federal agent with the ability to get psychic impressions from what he eats, has been busy - busy settling into married life, busy investigating one assignment after anothe...
Anthony and Antonelle Chu are fraternal twins. Tony and Toni. Each with their own extraordinary, albeit diametrically opposed, ability. Tony is Cibopathic, able to get psychic sensations of the pas...
These are strange times for Tony Chu, the cibopathic federal agent with the ability to get psychic impressions from the things he eats. Strange writing in extraterrestrial script has appeared in th...
BACK IN PRINT! Tony Chu is a detective with a secret. A weird secret. Tony Chu is Cibopathic, which means he gets psychic impressions from whatever he eats. It also means he's a hell of a detective...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '