The next book in the red-hot Reckless series is here! Bestselling crime noir masters Ed Brubaker and Sean Phillips are back with another new original graphic novel featuring troublemaker-for-hire ...
Meet Glory, raised off the grid in a convoy of truckers, the last men and women fighting for true freedom on the American open road. Now, in order to pay for her beloved, dying Father's surgery, Gl...
Things are looking up for Tony Chu, the cibopathic federal agent with the ability to get psychic impressions from the things he eats. He's got a girlfriend. He's got a partner he trusts. He even se...
Following the destruction of the Garden Nation of Japan, Constable Led Dent returns to his brutal beat, having succumbed to his inner demons. But as he stalks the streets of the Isles of Los Angele...
The Isles of Los Angeles 2089: humanity is addicted to technology. Getting a virtual buzz is the only thing left to live for, and gangsters run it all. Who do these gangsters turn to when they need...
RUMBLE and B.P.R.D. writer JOHN ARCUDI is back at Image with rising star VALERIO GIANGIORDANO for an all-new horror series set in the midst of the Civil War. In the middle of the horrors of the Am...
The Department of Truth creators James Tynion IV and Martin Simmonds reteam to tell a new tale of the monster who started it all!? When Dr. John Seward admits a strange new patient named Renfield i...
Recent events have thrown Alexandria into turmoil, and now Rick, Dwight, Eugene, and Negan all have something to prove. Collects THE WALKING DEAD #169-174
The biggest storyline in THE WALKING DEAD history starts here. It's Rick versus Negan, with a little help from everyone else! Collects THE WALKING DEAD #115-120.
Rick. Ezekiel. Gregory. Negan. Each man holds the fate of their community in their hands... and WAR is on the horizon. Collects THE WALKING DEAD #109-114.
No one is safe in the aftermath of the most shocking Walking Dead storyline yet. The remaining survivors continue the road to Washington DC, but not everyone will make it out alive. Collecting issu...
Out on their own, danger lurking around every corner, our ragged band of survivors tries to live long enough to reach Washington D.C... but at what cost? Collects THE WALKING DEAD #55-60. RETAILER ...
In the last volume we learned that no one is safe. Now after the staggering losses they've sustained, Rick and Carl are left to pick up the pieces and carry on... knowing that they could join thie...
They thought they were safe in the prison. They were wrong. A force far more deadly than the walking dead is at their door and when the dust settles, their rank will be decimated. No one is safe...
As the survivors settle into their prison home something has drawn them out into the open... out of the prison... out of their sanctuary. This is a major turning point for the overall story of THE...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '