It's the end of humanity as we know it-but are you a part of the zombie-human hive mind or about to die outside of it? See how several groups of survivors get it all wrong and possibly end the huma...
An odd observer in Barcelona pieces together the puzzle of the ZQN infestation before creator Kengo Hanazawa takes readers back to Japan and our remaining human survivors. Hideo and Hiromi discover...
A small group of survivors, led by former manga creator Korori Nakata, considers breaking from a large, organized group of humans who follow cult leader 'Asada' and have taken control of a high-ris...
As the ZQN virus continues to mutate and alter those living and dead, Yabu and Hiromi attempt to get free from a zombie swarm and find help for Hideo. Across Japan, those who are fully ZQN begin to...
Opening this volume with a surprise visit to France, manga maestro Kengo Hanazawa continues to give fans glimpses at how the zombie apocalypse is affecting the rest of the world. Back in Japan, Hid...
A zombie virus threatens the globe! As Hiromi evolves, affected by a zombie baby's bite, will Hideo also exhibit powers linked to the bite on his hand? Other afflicted humans seem to have supernatu...
The monstrous ZQN creatures begin to take over Taiwan. Back in Japan, our three key survivors must help each other heal up mentally and physically, as Hiromi's mysterious affliction continues to e...
Now subservient to a band of strange men with odd postapocalyptic survival rules, will Hideo find a way to escape this desperate group at an outlet mall and rescue the sick, partially mutated Hirom...
One quick, deadly bite could change everything for Hideo and young Hiromi as they head out of the forest they've been hiding in and return to civilization. They soon realize that populated areas-ev...
A mentally unhinged manga artist witnesses the beginning of a zombie outbreak in Tokyo, and he's certain of only two things: he's destined to be the city's hero, and he possesses something quite ra...
Having avoided being eaten by his zombie girlfriend and torn apart by his infected coworkers, Hideo Suzuki continues to head away from civilization and the bloodthirsty hordes taking over Japan. In...
Uriel Driscoll was born into a family with an amazing gift... and a terrible curse. While his family all have superb singing voices, they are doomed to lose their gifts at the height of their succe...
January 25, 1931: an expedition team arrives at a campsite in Antarctica . . . to find its crew of men and sled dogs strewn and dead. But a still more horrific sight is the star-shaped mound of sno...
How to Pass as Human is an attempt on the part of the world's first android to understand the irrational, unpredictable, eclectic creatures known as human beings. In this field guide, complete with...
A horrific take on the true story of the Winchester haunted house and one woman's mission to wash away the blood curse of the Winchester rifle from claiming her own life and soul. This is a tale o...
In a nightmarish world, the Human finds himself at a crossroads as wild adventure ensues and he's thrust into a morphing landscape of rolling hills, dense forest, and an ominous Crimson City. Chase...
In 50 BCE, Morrigan, the goddess of war, has become restless as a long-lasting peace settles over Ireland. Deciding the time of peace must end, she chooses Setanta, the nephew of the king of the no...
Mary Posa hates her job. She works long hours for little pay, no insurance, and worst of all, no respect. Her coworkers are jerks, and her boss doesn't appreciate her. He's also a supervillain. Cur...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '