Travel with Kurtz and his family as they enter the "heart of darkness" on a humanitarian mission for Belgian King Leopold's Congo Free State, opening a trading post in the uncharted interior of the...
In a world haunted by dangerous supernatural forces, there are still some problems you can't solve no matter how much spiritual power you have. And a good thing too-because phony exorcist Reigen Ar...
After saving their mentor from the belly of a wither, twin monster hunters turn their sights on solving the mystery of their new friend's curse and set off a chain of events leading to the zombie a...
From New York Times-Bestselling and Harvey Award-winning graphic novelist Matt Kindt comes a globe-spanning tale of espionage, top-secret government programs, conspiracy, and weaponized amnesia. Re...
From New York Times bestselling and Harvey award-winning graphic novelist Matt Kindt! Meru's hunt for answers about the dismantled government Mind MGMT program and its rogue agent Henry Lyme lead h...
This globe-spanning tale of espionage explores the adventures of a journalist investigating the mystery of a commercial flight where everyone aboard loses their memories. Meru's obsession with Flig...
Every sacrifice has led to this! Meru gathers her allies against the Eraser's new MIND MGMT regime, but the final fight can't be won with bullets or blades-this is a battle of minds! Collects MIND ...
The mission to stop Mind Management has fallen apart, and after nearly losing her mind at the hands of the Eraser, Meru finds herself alone in a world of rogue agents. To press on, she'll need to s...
The mission to stop MIND MGMT is back on, but can Meru ever trust Lyme again? What role did the Magician play in the Management's history of the 1960s-'80s? And what is the secret of the Seven Immo...
With Meru and Lyme's partnership destroyed, the players go their separate ways in a series of interconnected one-shots revealing each character's hidden past! As the former team continue their inve...
Life as a teenager is full of challenges and learning moments, from love triangles to missed appointments and beyond. Merry-Go-Round features the stories of a group of young people just trying to g...
A mystical artifact from ancient times, known only as the Mask, will give whoever dons it nearly limitless power. With the mask on, there is nothing beyond your ability, which explains why every cr...
In the small Palomar-like town of Lagrimas, a young 'loverboy' has a torrid affair with the woman who once was his seventh grade teacher, while three young girls plot to poison the populace. It's a...
Finding yourself torn between two potential boyfriends is tough. Domo is learning that it's even tougher when you're trying to win the captaincy of your school's tug-of-war team! His competition is...
No one can do it for you, but you don't have to do it alone." Big names in Italian comics gathered in a unique and powerful anthology to say enough to gender-based violence. Ellie, Sabrina, Rose, ...
A family making a cross-country move makes a horrifying discovery in an old apartment complex. Can they survive the night? In 1670, in a small colony in Fairfax, Virginia, Robert Wyatt killed his ...
It's 2381, and Basil Miranda, on the verge of graduation, knows exactly what she's doing with the rest of her life and always has: a primo assignment on the best ship in the fleet alongside her bes...
From Russ Manning Award-winning and Eisner-nominated Harrow County co-creator Tyler Crook comes this supernatural fantasy about loss, power, and destiny. Monster hunters Howard and Lupe are on thei...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '