The time has come. The forces are aligning. The war has begun! Has Rick brought about the demise of everything he's built? Or will he triumph once again? Know this... there will be a cost. Collect...
After being betrayed by members of his own community, Rick Grimes charts a new course and marshals his forces against the Whisperers. Collects THE WALKING DEAD #151-156.
After a devastating act of war by the Whisperers, Rick must chart a path for his community. But when his leadership is questioned, how will he respond? Collects WALKING DEAD #145-150.
The new era of peace and prosperity is interupted interrupted by a new type of enemy. One that travels amongst the walkers. One that will turn whispers of their appearance to screams. Collects THE ...
Following the events of SOMETHING TO FEAR, Rick and the other survivors accept a new way of life under Negan's rule, but not everyone agrees. Collects THE WALKING DEAD #103-108.
In this volume of the NYT bestselling survival horror, Rick and his band of survivors work to build a larger network of thriving communities, and soon discover that Negan's 'Saviors' prove to be a ...
The events of 'No Way Out' have affected everyone in the community, and not everyone has survived to pick up the pieces. Rick and the survivors must now try to pick themselves up and carry in the ...
Life in the community is as near as Rick and his group can ever hope to come to returning to normal life. So why is Rick so on edge? Will his behavior spell doom for everyone else? Will they let it...
At long last, the survivors of ROBERT KIRKMAN and CHARLIE ADLARD's acclaimed post-apocalyptic survival adventure find the hope they've longed look for. Can a town not yet ravaged by the horrors unl...
As the survivors settle into their prison home something has drawn them out into the open... out of the prison... out of their sanctuary. This is a major turning point for the overall story of THE...
Life in the prison starts to get interesting for Rick Grimes and the rest of our survivors. Relationships heat up, fizzle out, and change entirely almost overnight. By the end of this volume, rel...
An epidemic of apocalyptic proportions has swept the globe, causing the dead to rise and
feed on the living. In a matter of months, society has crumbled: There is no government,
no grocery stores, ...
written by ROBERT KIRKMAN art by CHARLIE ADLARD cover by TONY MOORE CONCEPT: An epidemic of apocalyptic proportions has swept the globe, causing the dead to rise and feed on the living. In a matter...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '