Spinning out of the events of Dark Crisis, the Guardians of Oa at the heart of the Green Lantern Corps have quarantined Sector 2814, home of the planet Earth—and its champion along with it!A heartb...
Following the 'Glasgow Kiss' epic, Isla must pick up the pieces of her shattered reality. How will she cope with the devastating consequences of her greatest trial? Evil forces are at play and no o...
Follow the quest to rescue a missing Wally West in the second volume of the critically acclaimed Dawn of DC series!Following the events of The Flash Vol. 1, Wally West may be M.I.A, but Central Cit...
Young speedster heroes unite, as Wallace West and Avery Ho race from the pages of The Flashto save their city from a brainwashing app!Wallace West and Avery Ho: the young speedsters have been Teen ...
Wally West has never been quicker, more fulfilled, more heroic! And yet...something is off.Very off. His evolving understanding of his powers has opened Wally to new avenues of sci-fi adventure, an...
What happens when the World's Deadliest Assassin begins to go blind? Faced with a potentially career-ending diagnosis, Deathstroke is coached by Power Girl to reinvent himself-and comes face to fac...
The FBP is scrambling to work with counter-agent Blackwood to restore universal laws of order. Is Agent Adam Hardy dead? Is his long-lost father alive? Does Agent Rosa Reyes have the secret key to ...
Every journey starts with a single step. Cicero's started when he crashed into a TV repair shop and eventually landed in the FBP Academy. This new trade paperback collects FBP #14-19.
In this second FBP volume collecting issues #8-13, agents Rosa and Adam are invited to take part in an experiment that will test their limits and blur their concept of reality. And after a beautifu...
Collecting FABLES #6-10, the second story arc of the fan-favorite, critically acclaimed VERTIGO series. Travel to upstate New York, where the non-human Fable characters have found refuge on a farm,...
In these tales from issues #30-40, super hero-turned-mayor Mayor Mitchell Hundred is summoned to Rome for an audience with the Pope. But as he makes his travel plans, he is unaware of the assassin ...
In this last EX MACHINA collection featuring issues #41-50 and EX MACHINA SPECIAL #4, Mayor Hundred descends into the sewers of New York City to learn why he was given the strange powers that helpe...
In these stories from DEATHSTROKE THE TERMINATOR #14-20, Deathstroke is in trouble. He's hunted by the CIA and the Teen Titans - At last, DC collects Catwoman's 1990s adventures! Gotham City's Feli...
Join Superman, Wonder Woman and the Flash as they deliver powerful messages of hope like only the World's Greatest Super Heroes can! Plus: Sgt. Rock fights the Nazis on Hanukkah, the Teen Titans ta...
Spinning out of the best-selling Dark Nights: Metal epic comes New Challengers, a group of fearless explorers who will uncover the worst-and weirdest-the DC Universe has to offer. A new team of mis...
Cave Carson has a cybernetic eye! Or more accurately, he had one. After the fallout with the Whisperer and his cult, the eye has run amok-and it's up to Cave and the rest of Team Carson to find it....
Trapped in the past and hunting a serial killer? Of course Zatanna's birthday got magically messed up.Continuing from the Webtoons tale—when Zatanna is attacked and bested by a powerful sorceress, ...
From New York Times bestselling author Mariko Tamaki (Laura Dean Keeps Breaking Up with Me, Harley Quinn: Breaking Glass) and artist Yoshi Yoshitani (Zatanna and the House of Secrets) comes a story...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '