Named by James Gunn as an influence for Gods and Monsters, the first chapter of the new DC Universe film and television slate! This New York Times bestselling story inspires the upcoming film THE A...
It’s Restaurant Week in Bistro Bay! Restaurants are competing in food challenges while also planning an epic meal to impress a celebrity critic.
As one of 1-5 players, you’ll be sending your chefs ...
When Dream unleashed his latest nightmare, Ruin, he could not have expected that his creation would fall in love with the very first dreamer he met-sending him on a wild quest and drawing into his ...
These stories from DOOM PATROL #35-50 feature the debut of Danny the Street, the first appearance of Flex Mentallo, and, through it all, an incredible saga of cosmic war and super-evolving consciou...
In these tales from issues #51-63, the Doom Patrol must face new challenges: the final fate of the Brotherhood of Dada, the rise of the unstoppable Candlemaker, Danny the Street meets his cosmic de...
Get ready for the reality-shattering encore—now in softcover! Writer Scott Snyder and artist Greg Capullo, the legendary team behind Dark Nights: Metal and Batman: Last Knight on Earth, reunite for...
DC Power: A Celebration honors the power of Black excellence across the DC Universe!Cyborg, John Stewart, Aqualad, Kid Flash, Batwing, Vixen, Amazing-Man, and more take center stage to highlight th...
Catwoman’s first solo stories are back in print as part of DC’s major new line of collected editions!Welcome to DC Finest, a major new publishing initiative presenting comprehensive collections of ...
Explore the DC Universe like never before alongside City Boy, in a major series in DC’s We Are Legends initiative, starring all-new legendary Asian-American heroes!We Are Legends expands the DC Uni...
Marked by the blood-red bat emblem, Kate Kane is a soldier fighting her own private war - one that began years ago and haunts her every waking moment.In this first tale, Batwoman battles a madwoman...
Before the Batcave and Robin, The Joker and the Batmobile, there was ZERO YEAR. The Riddler has plunged Gotham City into darkness. How will a young Dark Knight bring his beloved hometown from the b...
The second arc of BATMAN: ZERO YEAR is collected as the New 52 origin of The Dark Knight delves into Bruce Wayne's past with the Red Hood Gang and his run-ins with aspiring District Attorney Harvey...
Introducing Mr. Worth! When his daughter is killed during the brutal crime wave gripping Gotham City, eight-foot-tall stack of muscle and money Roland Worth sets out on a path of revenge against th...
Early in his career, Bruce Wayne must contend with another Batman on the streets - one who doesn't share his reticence about violently killing criminals! From screenwriter Mattson Tomlin and Eisner...
DC'S WORLD'S GREATEST DETECTIVE AND SERGIO BONELLI'S NIGHTMARE INVESTIGATOR UNITE!See how the fates of Batman and Dylan Dog intertwined in the past through their lethal nemeses: The Joker, the Clow...
Mark Waid and Dan Mora continue to craft instantly classic stories featuring the Caped Crusader and the Man of Steel. These two superstar creators are tackling the biggest superheroes ever conceive...
Batman faces off against his most demented and wicked foes in three dark tales of horror and intrigue. Taking place on the most evil of holidays, Halloween, the Dark Knight Detective confronts his ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '