**In Volume 3 of FINE PRINT (aka "Why sex with gods is NOT a good idea"), we dive in deep and discover that not all winged things are angels, not all horned ones bring damnation, and surprise-surpr...
High-octane adventures of Marvel’s deadliest superspy!Natasha Romanoff’s shadowy past once again threatens all she holds dear in a globe-hopping thriller! As the Black Widow’s house of cards ...
Kelly Thompson’s critically acclaimed Birds of Prey series continues, delivering high-stakes action, sharp humor, and a powerhouse team that refuses to back down!The Birds of Prey are back in anoth...
A mysterious meteor has crashed into the idyllic plains of the American Midwest, setting in motion a chain of events that will echo across history! How will Batman content with the immergence of su...
Black History: for painter Melvin Waring, it’s an actual super power! When Melvin’s wife mysteriously disappears, he must call on the most important Black figures of all time to save her from the f...
Playing as Pandora, with the help (and hindrance) of your favorite Olympians, your mission is to corral the chaos you created when you opened the box.
From TED Games, PANDORA’S LEGA...
Control the ice, collect pebbles, and find love in this chilly area-control game of the heart for 2-4 players.
Play cards to both win hands and strategically outmaneuver your rivals on...
Compete to have the most birds gathered on your island. But beware, these fowls are quite fickle, as other players can play cards to attract birds from your flocks to theirs. Start your ...
When an urban explorer sends you a package recovered from an abandoned board game factory, you instantly know that there is more to these materials than meets the eye. The box in your hand...
The Trojan War has begun, and both sides of the conflict pursue every advantage they can possibly gain. Two opposing heroes — Hector of the Trojans and Achilles of the Greeks — seek the favor...
The dark monsters of Greek mythology have gathered for one final assault on Mount Olympus. The Greek gods are prepared to defend their sacred ground. Who will prevail in this decisive battle of...
Strap up your piratical boots, and navigate your ship through turbulent waters in Sail, a co-operative trick-taking game for two players. Reach the end of this dangerous deep end, and avoid tak...
King of the hill with 6 hills.Roll some dice, then choose how to combine them to move your goats up the mountains. There is only room for one goat at the top of each mountain. The longer you st...
In Reiner Knizia's High Society, players bid against each other to acquire the various trappings of wealth (positive-number and multiplier cards) while avoiding its pitfalls (negative number an...
One Tree. A bunch of Birds. What could go wrong?
Find out in this light-hearted game of balancing adorably difficult birds for 1-4 players. Take turns selecting from your pools of oddly shaped bi...
3 Witches is a must-follow, trick-taking game with no trump suit. At the start of each round, players bid on how many tricks they can win (out of five). The highest bidder becomes the Lead Witch,...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '