In her comics writing debut, ELSEWHERE artist SUMEYYE KESGIN asks: What if one of the VOYAGER probes reached an uninhabitable planet laid to waste by a wandering black hole? With her people's res...
The New York Times bestselling, Eisner Award winning THE WALKING DEAD series takes readers on the harrowing journey of Rick Grimes: a small town sheriff's deputy who slipped into a coma and awoke i...
The New York Times bestselling, Eisner Award winning THE WALKING DEAD series takes readers on the harrowing journey of Rick Grimes: a small town sheriff's deputy who slipped into a coma and awoke i...
The time has come. The forces are aligning. The war has begun! Has Rick brought about the demise of everything he's built? Or will he triumph once again? Know this... there will be a cost. Collect...
After being betrayed by members of his own community, Rick Grimes charts a new course and marshals his forces against the Whisperers. Collects THE WALKING DEAD #151-156.
After a devastating act of war by the Whisperers, Rick must chart a path for his community. But when his leadership is questioned, how will he respond? Collects WALKING DEAD #145-150.
The new era of peace and prosperity is interupted interrupted by a new type of enemy. One that travels amongst the walkers. One that will turn whispers of their appearance to screams. Collects THE ...
The biggest storyline in THE WALKING DEAD history starts here. It's Rick versus Negan, with a little help from everyone else! Collects THE WALKING DEAD #115-120.
Rick. Ezekiel. Gregory. Negan. Each man holds the fate of their community in their hands... and WAR is on the horizon. Collects THE WALKING DEAD #109-114.
Following the events of SOMETHING TO FEAR, Rick and the other survivors accept a new way of life under Negan's rule, but not everyone agrees. Collects THE WALKING DEAD #103-108.
In this volume of the NYT bestselling survival horror, Rick and his band of survivors work to build a larger network of thriving communities, and soon discover that Negan's 'Saviors' prove to be a ...
The events of 'No Way Out' have affected everyone in the community, and not everyone has survived to pick up the pieces. Rick and the survivors must now try to pick themselves up and carry in the ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '