Mark Grayson's entire life as a superhero, all he's learned, all he's endured, it's all been leading to this one moment. Will he become the hero he was meant to or will he choose... a DIFFERENT pat...
The new Invincible will not back down, will not give in, and he is not going to play nice. What happens when Mark Grayson isn't happy with his replacement? Collects INVINCIBLE #91-96.
The aftermath of the Viltrumite War continues on! Mark is unprepared for the challenges his brother Oliver and Allen the Alien set before him get ready for a beat down in the grand Invincible fash...
Mark Grayson finds himself at a crossroads: Is fighting battles head-on always the best solution to the world's greatest threats, or is there a better way? Collects INVINCIBLE #79-84.
Collecting issues 71-78, chronicling the Viltrumite War in its entirety, with Invincible and his strongest allies pitted against the entire Viltrumite race. Spanning across the universe, no planet,...
In the aftermath of his battle with CONQUEST, Invincible and his world are left in ruins. He's faced with questions he doesn't know how to answer about his future as a hero and what is needed to a...
Angstrom Levy finally attacks, and the world has never been in more danger! Guest-starring the entire Image Universe... and that's just the lead-in for Conquest! Invincible faces his most deadly th...
Invincible and Atom Eve are dating at last, but Mark has just recently moved back in with his mom and half brother. To make matters worse, Mark finds himself staring down the deadliest bunch of vi...
Up until this point, Invincible has been working for the Global Defense agency. Fighting their fights, defeating their enemies... now something's not right, Invincible can no longer carry out his ...
Allen the Alien returns to Earth as directed by the Coalition of Planets - he's come to gather information from Mark about his father - the Viltrumite Traitor. Meanwhile, the Viltrumites have come...
Invincible battles the REANIMEN on the campus of Upstate University. Meanwhile, unbeknownst to him trouble is brewing - trouble of MARTIAN origin. Invincible must assemble a team of Earth's might...
After the hectic events of Invincible Vol. 4: Head of the Class, Mark - a.k.a. Invincible - while continuing to deal with the loss of his father, finds himself face to face with piles of villains a...
THE END OF ALL THINGS-the final INVINCIBLE story-is collected in one volume. This mega-story touches every corner of the Invincible Universe, and when it's over... MARK GRAYSON'S STORY IS OVER. Eve...
While Mark Grayson and Eve have been gone... things have gotten worse on Earth. And their lives will never be the same again. Collects INVINCIBLE #121-132.
In the aftermath of the Viltrumite War, friends become enemies, enemies become allies, and Mark Grayson's future as Invincible ends here. Collects issues INVINCIBLE #85-96
At last: the seventh hardcover collection of the greatest superhero comic in the universe! This volume reprints the Viltrumite War storyline, as well as the stories showing the ripple effects on Ea...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '