While Aang grapples with a life-changing decision that only the Avatar could make, Ru and Yaling concoct a fiery ploy to get their mother back. The bender vs. non-bender conflict finally reaches a ...
Aang and Team Avatar race to resolve rising tensions between benders and non-benders before a town is torn apart! Written by Faith Erin Hicks (The Nameless City) and drawn by Peter Wartman (Stonebr...
When Team Avatar return to Earthen Fire Industries, the factory owned by Toph's father, they find that the once small town is now booming, yet a strange mood hangs over its residents. When Aang is ...
Fire Lord Zuko and Earth King Kuei arrive in the Southern Water Tribe amid protests against Gilak's imprisonment. While the leaders hold council to solidify Malina and Hakoda's unification plans, G...
After attempting to kidnap Katara and Sokka, Southerner Gilak leaves a haunting note for Hakoda: "Soon you will see the truth, Chieftain." The vow leaves everyone on edge-including Katara, who rema...
Children are disappearing in the Fire Nation capital! Avatar Aang and his friends are doing everything in their power to save them-but will it be enough? And worse, when Azula-the mad sister of Fir...
With the disappearances of children in the Fire Nation capital, Avatar Aang and his friends are doing everything they can to find out who-or what-is responsible. Aang and Zuko must work together to...
The Fire Nation is threatened by a prophecy told by the Kemurikage, mysterious figures thought only to exist in legend: remove Zuko from the throne, or the country will perish! Avatar Aang and his ...
Team Avatar find themselves up to their necks in trouble as mysterious forces threaten to destroy land once sacred to the Airbenders! While Aang journeys to the spirit world in search of clues, Top...
Avatar Aang asks his friends to help him honor Yangchen's Festival-one of the highest Air Nomad holidays, which hasn't been celebrated in over one hundred years. But cryptic visits from the spirit ...
Avatar Aang travels to the spirit world to parley with an ancient power, bringing Fire Lord Zuko ever closer to discovering the truth about his mother's fate-and his own past. Yet Zuko's sister Azu...
In search of their long-lost mother, Fire Lord Zuko and his deadly and insane sister Azula have brought Avatar Aang and his friends into a mysterious forest, but what they discover within may be mo...
For years, fans of Avatar: The Last Airbender and The Legend of Korra have burned with one question-what happened to Fire Lord Zuko's mother? Finding a clue at last, Zuko enlists the aid of Team Av...
Journey along with Team Avatar as they rescue a pumpkin farmer waylaid by monsters, help an old rival with a hair-raising problem, and reflect on what it means to save the world. Featuring the work...
Alone at the end of the world, Aria is a woman with a mission! As she traipses through an overgrown city with a cat named Jelly Beans, Aria is on a fruitless search for an ancient relic with immeas...
Internationally best-selling and respected novelist Margaret Atwood and acclaimed artist Johnnie Christmas collaborate for one of the most highly anticipated comic book and literary events of 2016!...
What if you can leap tall buildings and defeat alien monsters with your bare hands, but you buy your capes at secondhand stores and have a weakness for kittens? Cartoonist Faith Erin Hicks brings c...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '