Deluxe oversized edition of the Eisner Award-winning mod sci-fi coming-of-age graphic novel from Dave Gibbons, co-creator of Watchmen. Includes 32 pages of never-before-seen development art, proces...
Young Jack's world was full of ghosts and ghouls, but one monster-a ravenous and hideous troll-would haunt him long into manhood. As the beast sups upon a lifetime of Jack's fear and regret, Jack m...
Two teenage boys are in for a tremendous shock when they crash a party where the girls are far more than they appear! From Neil Gaiman - one of the most celebrated authors of our time - and award-w...
Preparations begin at Castle Golga for the annual festival of the undead, as a pair of fearless vampire killers question a man hidden away in a monastery on the Baltic Sea. The mysterious Mr. Higgi...
Working closely with Moebius Production in France, Dark Horse puts the work of a master storyteller back in print-with some material in English for the first time! Stel and Atan are interstellar re...
In this third and most surreal volume, Jean "Moebius" Giraud exists in an expansive, magical desert locale within his subconscious. He not only meets and talks with several of his own creations--li...
Working closely with Moebius Production in France, Dark Horse presents Inside Moebius Part 1, the next volume in the Moebius Library. As he explores a beautiful, expansive desert that represents h...
Actively exploring his storytelling methods within his own mind, Moebius draws himself encountering his favorite characters in an expansive desert setting. He interacts with Arzak, Blueberry, Stel,...
A companion volume to the critically acclaimed and New York Times best-selling World of Edena graphic novel, Moebius Library: The Art of Edena collects four fantastic Edena-related short stories an...
From New York Times-Bestselling and Harvey Award-winning graphic novelist Matt Kindt comes a globe-spanning tale of espionage, top-secret government programs, conspiracy, and weaponized amnesia. Re...
Every sacrifice has led to this! Meru gathers her allies against the Eraser's new MIND MGMT regime, but the final fight can't be won with bullets or blades-this is a battle of minds! Collects MIND ...
The mission to stop Mind Management has fallen apart, and after nearly losing her mind at the hands of the Eraser, Meru finds herself alone in a world of rogue agents. To press on, she'll need to s...
The mission to stop MIND MGMT is back on, but can Meru ever trust Lyme again? What role did the Magician play in the Management's history of the 1960s-'80s? And what is the secret of the Seven Immo...
With Meru and Lyme's partnership destroyed, the players go their separate ways in a series of interconnected one-shots revealing each character's hidden past! As the former team continue their inve...
We've learned some of the secrets of Henry Lyme; now get ready to meet the rest of Mind Management! With the remains of the Management attempting to reform and hot on Lyme's tail, the former spy is...
Golden-Age superhero, the Escapist-master of elusion, and champion of liberation-was conceived in the fictional world of the Pulitzer Prize-winning novel, The Amazing Adventures of Kavalier & C...
In the fictional world of the Pulitzer Prize-winning novel, The Amazing Adventures of Kavalier & Clay, the Escapist - master of elusion, foe of tyranny, champion of liberation, and epitome of G...
Dancer. Courtesan. Spy. Executed by a French firing squad in 1917. One hundred years on from her death, questions are still raised about her conviction. Now, the story of the woman who claimed she ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '