This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, wher...
Forge and use wondrous creations as you adventure through the magic-fueled city of Eberron. Eberron: Forge of the Artificer introduces the revised Artificer class, now updated for the new Core ...
The D&D Essentials Kit is the ideal second purchase for new players that have bought the Starter Set. With the Essentials Kit, new players will learn to create characters of levels 1–6 and e...
A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes ...
Meet Fizban the Fabulous: doddering archmage, unlikely war hero, divine avatar of a dragon-god—and your guide to the mysteries of dragonkind.
What is the difference between a red dragon and a gold ...
Every adventure needs a Dungeon Master to bring fantastical worlds and epic quests to life. Every Dungeon Master needs their quintessential companion – the Dungeon Master’s Screen. The 2024 Dungeo...
Ghosts of Saltmarsh brings classic adventures into fifth edition Dungeons & Dragons. This adventure book combines some of the most popular classic adventures from the first edition of Dungeo...
A perpetual haze of dreary rain hangs over the spires of Ravnica. Bundled against the weather, the cosmopolitan citizens in all their fantastic diversity go about their daily business in bustlin...
SOME SECRETS ARE WORTH DYING FOR
Feel the cold touch of death in this adventure for the worldÕs greatest roleplaying game.
In Icewind Dale, adventure is a dish best served cold.
Beneath the unyield...
Some jobs require more than simply wielding a sword or slinging a spell. Whether it’s procuring a well-guarded item or obtaining crucial information from an imprisoned contact, these tasks require ...
Contains 292 durable, laminated cards for a hoard of magical weapons, armor, and other wondrous items. With game statistics on one side and evocative art on the other they are the perfect tool to h...
Contains 268 durable, laminated cards for a range of deadly monsters of Challenge Rating 0 to 5. With game statistics on one side and evocative art on the other they are the perfect tool to help Du...
Contains 125 durable, laminated cards for a range of deadly monsters of Challenge Rating 6 to 16. With game statistics on one side and evocative art on the other they are the perfect tool to help D...
Featuring the 109 enemies from Mordekainen`s Tome of Foes, this set expands on the previous Monster Cards, including all the creatures from Mordekainen`s Tome of Foes with a Challenge Rating 1-16.
Consisting of 81 cards from Volo`s Guide to Monsters, this set expands on the previous Monster Cards, including all the creatures from Volo`s Guide to Monsters, with a Challenge Rating 1-16.
Created with the help of a massive public playtest involving more than 170,000 fans, the newest edition of D&D draws from every prior edition to create a universally compelling play experience,...
This revised and expanded Monster Manual® contains a horde of creatures for fifth edition Dungeons & Dragons®. Encounter a monstrous menagerie of familiar favorites like dragons, giants, and m...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '