Shredder and Kraang finally meet up but will they be able to overcome their differences and join forces? Meanwhile, Old Hob has perfected the art of making mutants! With the ranks of his mutant gan...
The Turtles return to New York to find a city in Shredder's grip. Donatello seeks help from his cranky friend Harold, Raphael and Michelangelo pay a visit to Old Hob, and Leonardo and Splinter plan...
Recovering from the events of "City Fall," the Turtles seek sanctuary in the countryside but struggle with unanswered questions and tension within the family. Each Turtle deals with the new status ...
"City Fall" concludes as Shredder reveals his new second-in-command and launches a full-scale war on New York City! Forced to make strange alliances, the Turtles fight back against their most deadl...
The latest collection of the red-hot ongoing series kicks off with Kevin Eastman's solo issue #21, a prelude to the first three parts of "City Fall." A normal night on the town for Raphael and Case...
He is a warlord, a genius, and a squishy pink brain. He is General Krang. One of the most signature villains in TMNT history, Krang has an arsenal and wit unlike any other and his master plan sees ...
The forces of good and evil marshal on multiple fronts in "Sins of the Fathers." The Turtles have a new mission, but Shredder's ambitions could put an end to it before they begin. Plus, Krang unvei...
The Turtle's home in the sewers is destroyed thanks to a sinister team-up between Baxter Stockman and Old Hob. Now that the Turtles are homeless, with one of their own captured, things have never l...
The Teenage Mutant Ninja Turtles return to comics in their first IDW adventure! The very core of the Turtles family is at stake as the new origin of TMNT is revealed! It's a different world for the...
Turtles... in space! Krang is set to go on trial in Dimension X but he has hired the cybernetic assassin Hakk-R to eliminate the witnesses set to testify against him. Meanwhile, the Turtles race to...
Old Hob, Slash, Herman the Hermit Crab, Mondo Gecko, and Pigeon Pete have become a force to be reckoned with. When someone close to the group is kidnapped, the Mutanimals end up on an adventure mor...
Casey and April take a road trip to the southwest to dig up more clues about the mysterious Pantheon that has seemingly been pulling the strings on the Turtles' lives from the beginning. They will ...
The spotlight shines on some of the Turtles' best friends and fiercest enemies! These individual stories focus on Casey Jones, April O'Neil, Bepop & Rocksteady, and General Krang in the new Tur...
THEY'RE UP THERE... Meet Arcadia Alvarado, Governor of New Mexico and Presidential hopeful. She's dealing with immigration policy, budget cuts, an alcoholic ex-and she was abducted by aliens. Or wa...
Jack's journey to return to his own time continues as he teams up with old pal, the Scotsman! Plus, a battle with a foe that controls the forces of gravity, and Aku sends an opponent who unravels t...
The hit TV show turned hit comic book returns in this collection of classic Samurai Jack stories. Continuing the action, with all of Jack's appearances between issues #21 and 60 of the "Cartoon Net...
Samaris is the first volume of the chronicles of The Obscure Cities, published as a graphic novel in 1983 in French and published for the first time in English in 1987 as The Great Walls of Samaris...
As if being an awkward, bullied 15-year-old weren't enough, suddenly "Fergie" Ferguson can see ghosts. Well, one ghost specifically... a certain punk rocker named Sid. Sid's spirit has been trapped...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '