After escaping catastrophe in New York City, the seven friends have returned to their home: Los Angeles. But all is not well in the City of Angels, as a group of soldiers from Runaway Karolina Dean...
It's an all-new beginning for the Runaways! When this group of super-powered teens discovered that their parents were actually villains, they ran away from home - but that was only step one! Now th...
The world as we know it is about to end and the Runaways are the only hope to prevent it! But if our fledgling teenage heroes are to succeed, must they become just as evil as their villainous paren...
Stranger danger! Still on the run from their super villain parents, this motley crew of super-powered kids finds a kindred spirit in a daring young stranger and welcomes him into their fold. But wi...
If the Inhuman race was borne of Kree experiments, then who made the Kree? Enter the Progenitors! But before a cosmic family reunion can be complete, the Inhuman Royals will need some help - and th...
A myth from the future. A quest to the stars. A legend written across galaxies. Guided by the other-dimensional Kree warrior called Marvel Boy, the Inhuman Royal Family departs on an odyssey across...
Everybody's favorite X-couple is reunited! And boy, are they not happy about that. When Kitty Pryde sends Rogue and Gambit on an undercover mission to find a group of kidnapped mutants, what they d...
The Punisher is back - with a vengeance! When a superhuman Civil War breaks out, Frank Castle finds himself square in the crosshairs of G.W. Bridge, a S.H.I.E.L.D. big gun who always gets his man. ...
The Punisher literally kills the Marvel Universe in a classic tale by one of Frank Castle's signature writers, Garth Ennis! But don't worry, the MU is back for round two -- kind of -- in a post-apo...
All-out war - just the way Frank likes it! The Punisher is at war with Baron Zemo - but he soon discovers that Zemo's plans are even more sinister than Frank Castle believed! As their conflict exte...
The Howling Commandos have gone a step too far: They have Frank Castle's only remaining family sequestered in a Los Angeles hotel. As the city erupts into chaos, Frank brings the fight - and most o...
The Punisher is back in the Big Apple: Start spreading the bullets! He's coming today! He wants to shoot the crime of it...New York, New York! And when a blackout hits the city, the dark brings out...
The Punisher is extradited to the worst place imaginable: Bagalia, Hydra Nation itself! Frank Castle has been in jail before, but never one like this - on an island country packed to the gills with...
The Punisher's mission takes him from wilderness to frozen wasteland! But as Frank's quest to bring down a super-powered drug ring sends him far off-road and deep into the woods, the predator may b...
Bestselling author Kevin Maurer joins Nathan Edmondson for a story of jungle warfare! American soldiers are being held by a South American drug lord, when a new prisoner arrives: Frank Castle! But ...
Frank Castle renews his war on crime! But when a by-the-numbers drug bust takes Frank by surprise, the horrible fallout threatens to send him into the heart of darkness! The Punisher won't make...
For years the Punisher waged war on crime in New York - but a lead on a major source of drugs, weapons and more has set his sights due west! Frank Castle is in the City of Angels, taking on the pow...
You can take the Punisher out of the War Machine... Frank Castle may no longer have the Stark-designed armor, but he has retained his taste for "big game" criminals - and he's hungry for more. But ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '