Asgard. Alfheim. Heven. Jotunheim. Muspelheim. Niffleheim. Nidavellir. Svartalfheim. Vanaheim. All of the Ten Realms have fallen to Malekith and his army, except one: Midgard. Home to Thor's belove...
War on two fronts! To win the War of the Realms, Earth needs the League of Realms! And who better to serve as the legendary team's new leader (and Midgardian member) than...Spider-Man?! The wall-cr...
Venom is back in his classic form, and deadlier than ever! The symbiote you know and love has returned to New York City. No more "Agent of the Cosmos." No more "Lethal Protector." It's time for a n...
Flash Thompson is Spider-Man's biggest fan. That hero worship inspired him to join the Army, where he became a decorated war hero. And though he lost his legs, Flash never lost his dignity - or his...
Eddie Brock has his hands more than full! With the serial killer symbiote Carnage on the loose, Venom must protect his son, Dylan, at all costs! But Venom and Carnage aren't the only two symbiotes ...
Venom no more?! Just when you thought the blockbuster story of Venom couldn't get any more intense, Donny Cates turns the world of Eddie Brock on its head - again! But this time it won't be dragons...
Jane Foster is back! For years, you knew her as Dr. Jane Foster, one of Thor Odinson's most steadfast companions. Then you knew her as Thor, Goddess of Thunder, who took up the mantle when nobody e...
SECRET EMPIRE hits the U.S.Avengers - hard! So now it's time to fight back! In exile, believed dead, surrounded by Hydra's forces, Squirrel Girl and Enigma get a much-needed assist - from Guillotin...
In a world beset by danger, the United States of America needs heroes they can rely on. Welcome to...American Intelligence Mechanics! A.I.M. will protect the nation from the wildest, weirdest threa...
These are dark times for mutants, and they're getting darker by the day. With the X-Men vanished and presumed dead, Cyclops' new team has only just come together - but now they're about to lose one...
The final explosive story in Brian Michael Bendis' epic X-Men saga! Cyclops' revolution comes to a head! Will the morally compromised Scott Summers save himself from ruin - or will he make that fat...
The X-Men gather to unseal the last will and testament of their beloved leader, Charles Xavier - but what they learn will change Xavier's entire legacy! And as they hunt an all-powerful mutant whom...
Revolution is over. The war has begun. Cyclops and his Uncanny X-Men are tired of the hunt. After another near-fatal Sentinel attack, they take the fight to S.H.I.E.L.D. Maria Hill claims she doesn...
The new Xavier School changes as the effects of Battle of the Atom are felt - and Kitty Pryde and the All-New X-Men join Cyclops' renegade squad! Meanwhile, Magneto embarks on personal mission that...
The flagship X-Men title that started it all is back - bigger and better than ever! Why is the X-Men's newest crisis shaping up to be...their final adventure?! It all starts with a mysterious and t...
The X-Men confront the Inhumans in the most uncanny conflict of all! Since the discovery that the Terrigen Mist - the key to unlocking an Inhuman's hidden potential and powers - is lethal to mutant...
Desperate times call for a darker team of X-Men! With mutantkind in extinction's crosshairs once more, Magneto leads a group of the deadliest that Homo superior has to offer to fight for the fate o...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '