The superheroes have taken over the world, and only the supervillains can save us from their disastrous mistakes and monumental hubris. Hutch and Chloe have been in hiding with their son, but now t...
Set one generation after the previous volume, America's superheroes have all had children, but can they ever fill their parents' shoes? More interested in celebrity and corporate sponsorship, the b...
By day, they are the world's greatest heroes. By night, they struggle with the same problems as the rest of us, and as the pressure increases on these super-celebrities, one of the team breaks away...
JUPITER'S LEGACY is back with MARK MILLAR & FRANK QUITELY! Superhero offspring Hutch and Chloe have come out of hiding with son Jason to assemble a team of super-crooks from around the globe. C...
In mid-century America, the world's greatest superheroes face epic threats in public while battling private scandals behind closed doors. Now adapted into a big-budget Netflix Original series, get ...
Alliances shift as the battle between Invincible and Thragg rages on. But what is Robot up to on Earth? Every single story for the past 13 years has been leading up to this epic series conclusion! ...
While Mark, Eve, and Terra make the best of their life on Talescria, Thragg has eluded capture. In this volume, loose ends are tied up, conflicts are brought to a resolution, and a door is closed.....
In the aftermath of Robot's attempt to take over the world, the few survivors that remain must pick up the pieces of a world once familiar...but now completely alien. Collects INVINCIBLE #115-120.
A new beginning for INVINCIBLE as things take a turn down a dark path. Everything changes as Invincible is betrayed by one of his own. You won't want to miss this volume! Collects INVINCIBLE #109-114.
Mark Grayson's entire life as a superhero, all he's learned, all he's endured, it's all been leading to this one moment. Will he become the hero he was meant to or will he choose... a DIFFERENT pat...
The new Invincible will not back down, will not give in, and he is not going to play nice. What happens when Mark Grayson isn't happy with his replacement? Collects INVINCIBLE #91-96.
The aftermath of the Viltrumite War continues on! Mark is unprepared for the challenges his brother Oliver and Allen the Alien set before him get ready for a beat down in the grand Invincible fash...
Mark Grayson finds himself at a crossroads: Is fighting battles head-on always the best solution to the world's greatest threats, or is there a better way? Collects INVINCIBLE #79-84.
Collecting issues 71-78, chronicling the Viltrumite War in its entirety, with Invincible and his strongest allies pitted against the entire Viltrumite race. Spanning across the universe, no planet,...
In the aftermath of his battle with CONQUEST, Invincible and his world are left in ruins. He's faced with questions he doesn't know how to answer about his future as a hero and what is needed to a...
Angstrom Levy finally attacks, and the world has never been in more danger! Guest-starring the entire Image Universe... and that's just the lead-in for Conquest! Invincible faces his most deadly th...
Invincible and Atom Eve are dating at last, but Mark has just recently moved back in with his mom and half brother. To make matters worse, Mark finds himself staring down the deadliest bunch of vi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '