When a jungle-dwelling woman gets a mysterious demon trapped in her leg, she sets off on an extraordinary adventure to get it out. Artist/writer GRIM WILKINS (PROPHET: EARTH WAR) plays with the p...
When a violent storm levels his sleepy Middlewest town, Abel and his childhood companion Fox must flee into a world of mystical carnies and soothsayer hobos, bridge trolls and wilderness spirits, e...
Writer SKOTTIE YOUNG (I HATE FAIRYLAND, Deadpool, Strange Academy) and artist JORGE CORONA (NO. 1 WITH A BULLET, Super Sons, Feathers) follow up their critically acclaimed series MIDDLEWEST with a ...
In 1804, Captains Meriwether Lewis and William Clark began an expedition into the uncharted American frontier. This is the story of the monsters they discovered lurking in the wilds. Spring has sp...
If Meriwether Lewis hopes to reach the Pacific coast, he must learn an important lesson: Don't listen to the voices in your head. Collects MANIFEST DESTINY #31-36.
Lewis & Clark hunker down for the winter, and all is calm until old enemies emerge from the fog. As their fortified walls are overrun, the Corps of Discovery have a front-row seat to the Americ...
Lewis & Clark didn't lead the first expedition west...nor were they the first to encounter the BIGGEST mammal in all the land: SASQUATCH! Many have claimed to have seen this legendary creature....
Deep in America's heartland, Lewis & Clark's expedition discovers a civilization unlike any they-or anyone else on Earth-has encountered. An encounter that will push their men to the brink of m...
SKYBOUND'S NEWEST SOLD OUT HIT IS AVAILABLE IN TRADE FOR THE FIRST TIME AT A SPECIAL LOW INTRODUCTORY PRICE! In 1804, Captain Meriwether Lewis and Second Lieutenant William Clark set out on an expe...
It's the fifth volume of the world's greatest secret science history, THE MANHATTAN PROJECTS. 'The Cold War' reveals the dark days of the 'real' Cuban Missile Crisis, the assassination of an Americ...
It's the fourth volume of the world's greatest secret science history, THE MANHATTAN PROJECTS. 'The Four Disciplines' follows our fractured cast as they focus on their own diverse, secret experimen...
'THEY RULE'-The second amazing volume of the SCIENCE, BAD book of the new millennium. The battle for global supremacy is underway and the bad men of the Manhattan Projects will only accept one outc...
The last of six volumes collecting MATT WAGNER's epic, modern-day fantasy trilogy, MAGE-BOOK THREE: THE HERO DENIED is the long-awaited conclusion to the saga of the reborn Pendragon, Kevin Matchst...
The fifth of six volumes collecting MATT WAGNER's epic, modern-day fantasy trilogy, MAGE: THE HERO DENIED is the long-awaited conclusion to the saga of the reborn Pendragon, Kevin Matchstick. Almos...
The fourth of six volumes collecting MATT WAGNER's epic, modern-day fantasy trilogy, MAGE, BOOK TWO: THE HERO DEFINED continues the saga of the reborn Pendragon, Kevin Matchstick. Pursuing their co...
The third of six volumes collecting MATT WAGNER's epic fantasy trilogy. THE HERO DEFINED was the series that first saw WAGNER join the ranks of Image Comics creators and continues the saga of the r...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '