In BLACK CANARY/ORACLE: BIRDS OF PREY #1, BIRDS OF PREY: REVOLUTION #1, BIRDS OF PREY: MANHUNT #1-4, BIRDS OF PREY: WOLVES #1, BIRDS OF PREY: BATGIRL #1 and SHOWCASE '96 #3, Oracle must help Catwom...
In these stories from Batman/Huntress: Cry for Blood #1-6, the Huntress is framed for murder, and while avoiding the G.C.P.D. and the Bat-Family, she revisits her childhood in hope of discovering t...
When Gotham's favorite sociopath inherits a building on the famous Coney Island boardwalk, she feels right at home in the (literal) freakshow. Unfortunately, the legion of bounty hunters after the ...
Rock star. Public menace. Martial artist. Superhero. Dinah Drake is all these things and more-and she's got the legions of fans, friends, and foes to prove it. But there's a part of her life she's ...
Writer Greg Rucka and artists J.H. Williams III and Jock's legendary run of Batwoman adventures from DETECTIVE COMICS #854-863 are collected in a single title for the first time! In these stories, ...
After years of epic battles, the Dark Knight finally finds a way to cure the twisted mind of his archenemy. The Joker...is now sane. The Clown Prince of Crime has now changed his ways, fighting for...
Now that Batman has escaped the 'Knightmares,' he's starting to see the forces rallying against him-and that his father from another universe has joined the other side. The Caped Crusader finally d...
There are strange goings-on in the dark alleys of Gotham City, mysteries that will require a different skill set than the Caped Crusader's if he's going to stop the whole city from succumbing to th...
The Dark Knight waddles into a turf war with the Penguin! Still reeling from the attacks on his Bat-Family and reputation, the Caped Crusader looks to track down the mysterious operator lurking beh...
As the new Batman, former police commissioner Jim Gordon is in for the fight of his life against the bizarre threat of Mr. Bloom, who controls the underworld in Gotham City! At the same time, an am...
After his deadliest battle to date, Batman is bruised, battered and scarred. And forever changed. Now, a figure in an 8-foot mechanized suit of armor roams the streets of Gotham City. More powerful...
Bruce Wayne has been selected for jury duty in a chilling court case involving Mr. Freeze! Freeze claims the charges should be dismissed because Batman used excessive force; cue the outrage and med...
The Joker is back in these stories from BATMAN #35-40! For years, The Joker has regarded Batman with a sick, twisted love. But now, he's out to kill Batman! The Joker returns to Gotham City with a ...
In these tales from BATMAN #0, 18-20, 28 and 34, plus BATMAN ANNUAL #2, look back to the early days of the Dark Knight, then see the impact of the death of his son, Damian! Plus, has Batman's worst...
A young admirer of Bruce Wayne's, Mattie, wants nothing more than to grow up to be like his millionaire idol. But what would happen if Mattie were forced to relive the worst tragedy of Bruce Wayne'...
Following Catwoman's answer to his marriage proposal, Batman leaves Gotham City on a quest of renewal and redemption in the desert. As he travels and fights, he encounters members of his family-eac...
The Riddler and The Joker are at war! As the battle rages, the villains of Gotham City are forced to choose side or be caught in the crossfire. As the conflict spreads to every corner of Gotham Cit...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '