Writer Al Ewing delivers some of the most epic, far-out sci-fi of the X-Men's Krakoan era! The new nation of Krakoa has quickly become a major force on the world stage, but why stop there? First th...
Turn out the lights...if you dare!The darkness grows in more of the most frightening tales by today's top horror storytellers.Gangsters, grannies, and ghouls, oh my! Master of horror R.L. Stine and...
So Long Sad Love swaps out the wobbly transition of weaving a new existence into being post-heartbreak for the surprising effortlessness and simplicity of a life already rebuilt. Cleo not only redi...
A friendship creaks under the strain of a fumbling encounter between its two participants, leaving them even more lonely and uncertain than before. Parrish's first graphic novel for Fantagraphics i...
There’s a contract out on Gehenna. But she’s managed to stay alive long enough the contract has been resold several times as repackaged debt between criminal organizations. Now she intends to put a...
Marcille, now the lord of the dungeon, makes a wish...and it ends up being a curse that threatens to envelop the entire world! Can Laios and his party trick Marcille and stop the winged lion before...
Witness the gritty side of the GCPD from their perspective, as teens dressed as Robin the Boy Wonder start turning up dead in this final GOTHAM CENTRAL collection featuring issues #32-40.
Young speedster heroes unite, as Wallace West and Avery Ho race from the pages of The Flashto save their city from a brainwashing app!Wallace West and Avery Ho: the young speedsters have been Teen ...
Wally West has never been quicker, more fulfilled, more heroic! And yet...something is off.Very off. His evolving understanding of his powers has opened Wally to new avenues of sci-fi adventure, an...
The FBP is scrambling to work with counter-agent Blackwood to restore universal laws of order. Is Agent Adam Hardy dead? Is his long-lost father alive? Does Agent Rosa Reyes have the secret key to ...
Every journey starts with a single step. Cicero's started when he crashed into a TV repair shop and eventually landed in the FBP Academy. This new trade paperback collects FBP #14-19.
In this second FBP volume collecting issues #8-13, agents Rosa and Adam are invited to take part in an experiment that will test their limits and blur their concept of reality. And after a beautifu...
Collecting FABLES #6-10, the second story arc of the fan-favorite, critically acclaimed VERTIGO series. Travel to upstate New York, where the non-human Fable characters have found refuge on a farm,...
In these tales from issues #30-40, super hero-turned-mayor Mayor Mitchell Hundred is summoned to Rome for an audience with the Pope. But as he makes his travel plans, he is unaware of the assassin ...
In this last EX MACHINA collection featuring issues #41-50 and EX MACHINA SPECIAL #4, Mayor Hundred descends into the sewers of New York City to learn why he was given the strange powers that helpe...
Cave Carson has a cybernetic eye! Or more accurately, he had one. After the fallout with the Whisperer and his cult, the eye has run amok-and it's up to Cave and the rest of Team Carson to find it....
Trapped in the past and hunting a serial killer? Of course Zatanna's birthday got magically messed up.Continuing from the Webtoons tale—when Zatanna is attacked and bested by a powerful sorceress, ...
From New York Times bestselling author Mariko Tamaki (Laura Dean Keeps Breaking Up with Me, Harley Quinn: Breaking Glass) and artist Yoshi Yoshitani (Zatanna and the House of Secrets) comes a story...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '