The biggest storyline in THE WALKING DEAD history starts here. It's Rick versus Negan, with a little help from everyone else! Collects THE WALKING DEAD #115-120.
Rick. Ezekiel. Gregory. Negan. Each man holds the fate of their community in their hands... and WAR is on the horizon. Collects THE WALKING DEAD #109-114.
No one is safe in the aftermath of the most shocking Walking Dead storyline yet. The remaining survivors continue the road to Washington DC, but not everyone will make it out alive. Collecting issu...
Out on their own, danger lurking around every corner, our ragged band of survivors tries to live long enough to reach Washington D.C... but at what cost? Collects THE WALKING DEAD #55-60. RETAILER ...
In the last volume we learned that no one is safe. Now after the staggering losses they've sustained, Rick and Carl are left to pick up the pieces and carry on... knowing that they could join thie...
They thought they were safe in the prison. They were wrong. A force far more deadly than the walking dead is at their door and when the dust settles, their rank will be decimated. No one is safe...
As the survivors settle into their prison home something has drawn them out into the open... out of the prison... out of their sanctuary. This is a major turning point for the overall story of THE...
Life in the prison starts to get interesting for Rick Grimes and the rest of our survivors. Relationships heat up, fizzle out, and change entirely almost overnight. By the end of this volume, rel...
An epidemic of apocalyptic proportions has swept the globe, causing the dead to rise and
feed on the living. In a matter of months, society has crumbled: There is no government,
no grocery stores, ...
It was a simple arrangement. Two friends would partake in BDSM sessions together. They had all they needed: the will, the toys, and the safe word. Sunstone. It means stop. But now as both taste the...
The Craw County Runnin' Rebs are gearing up for the most important, and bloody, game of the year. Everyone in town has a stake in it. Six stories. Six bastards. One southern-fried crime series. Co...
A vengeful presence from the past forces the Rat Queens to face their own demons in order to save everything they've ever loved! Can the Queens hold their own legacy together when faced with their ...
Featuring cut-out RAT QUEENS VALENTINE'S DAY CARDS! This booze-soaked second volume of RAT QUEENS reveals a growing menace within the very walls of Palisade. And while Dee may have run from her pas...
Serial-killing, cannibalistic furries! PLASTIC and VINYL creators DOUG WAGNER & DANIEL HILLYARD are back. This time, they've recruited colorist extraordinaire RICO RENZI for their disturbing "n...
The smash-hit series from BRIAN K. VAUGHAN and CLIFF CHIANG continues with a bold new direction, as intrepid young newspaper deliverers Erin, Mac, and Tiffany find themselves launched from 1988 to ...
Don't miss the thrilling conclusion of the series from Eisner winner Chip Zdarsky and rising star Jacob Phillips! Past mistakes are catching up with Newburn. As his allies turn on him one by one, N...
Army interrogator Nicholas Finch is hot on the trail of why sixteen of the world's worst serial killers are all from the same small town, but his path to answers is lettered with deadly intentions....
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '