From the creators of CALEXIT, Young Terrorists is the twisted grimoire of political destruction that Justin Partridge at Newsarama called "incendiary, super-crazy, and razor-sharp... exactly the ki...
Passmore masterfully constructs comics about race, gentrification, the prison system, online dating, gross punks, bad street art, kung fu movie references, beating up God, and lots of other grown-u...
The manga adaptation of the hit movie and light novel will enthrall both new and old readers! Mitsuha, a high school girl from a town deep in the mountains, dreams of an unfamiliar life in Tokyo. T...
Looking for your next laugh? This illustrated guide to women, non-binary, and trans comedians has what you're looking for! Showcasing emerging talent along with well-loved icons, you're certain to ...
The Running Man and Squid Game meet the kinetic martial arts action of The Raid: Redemption in this fresh and ambitious graphic novel. In the near future, cancel culture means more than just losing...
The collected adventures of Yragael, the doomed prince, and his unfortunate progeny, Urm. Born from chaos, Prince Yragaël, is the last hope for Earth. Gods and demons stroll the land, attempting to...
The action moves underground as the tournament continues! Bandit Keith, the cutthroat American gamer, drags Jonouchi into the corpse-filled catacombs for a match with "Ghost" Kozuka, master of the ...
Tenth-grade loner Yugi always had his head in some game - until he solved the Millennium Puzzle, an Egyptian artifact containing the spirit of a master gambler from the age of the pharaohs! Let the...
Meet Yugi's classmate Seto Kaiba: rich, talented, and obsessed with the collectible card game "Magic and Wizards." When he discovers that Yugi's grandfather owns the infinitely rare "Blue-Eyes Whit...
Out of the sands of Egypt, the mystic Shadi has come to test Yugi's powers... because there can be only one King of Games. With the Millennium Scales and the Millennium Key, Shadi summons deadly il...
by Kazuki Takahashi When Yugi and his friends joined a "Monster World" role-playing game campaign, they didn't realize just how much time the game would take. Ryo Bakura, their game master, wants t...
Yu-Gi-Oh's mind has traveled 3,000 years back in time, to relive his life as a pharaoh in ancient Egypt! But his life may not last long, because the mad tomb-robber Bakura--vessel of the monstrous ...
The spirits of Yugi and his friends have traveled to ancient Egypt, when the monsters were real and Yugi's alter ego was king! But the mad tomb-robber Bakura has sworn to destroy the kingdom and ta...
As his body continues to go through changes, Yoshinuri decides that he canâ™t continue cross-dressing. Now with âœYukiâ gone, who can he get to model at the photography studio? Hidari? Kurokaw...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '