Adventure Mart is a deck building card game of store management set in a modern, high fantasy world. Each player takes on the role of an Adventure Mart Manager setting up shop in a new town near th...
You are an air-shipwright, that is, an inventor of flying machines used by the dreams to traverse the skies of the Oniverse. You have been challenged to build a new fleet, the most beautiful ever s...
Like the Artifex and Bubulcus decks, the Corbarius deck contains 120 cards for Agricola, almost all of which have never been published before. It is the third self-contained deck for the revised Ag...
The 17th Century Was Not an Easy Time to be a Farmer.
In Agricola (Latin for "farmer"), you're a farmer in a wooden shack with your spouse and little else. You might think about having kids in ord...
A game of seafaring & smuggling for 2-4 players.You are swashbucklers and soldiers on the high seas. Each round, you’ll roll and place dice to take the unique actions of your faction. As you co...
Airship City is a new metropolis high above the ground. By building massive airships, people have created a new floating utopia. But as a new city, it lacks many resources common to ground-based ur...
In this game of exploration and discovery, unlock the secrets of an ancient map to unearth the wonders hidden within forgotten temples.
EXPLORE THE AEGEAN
It is an open secret that numerous temple...
A little mandrake root, a bit of raven`s feather. Toss them in the cauldron and see what they make. Should you drink it? Maybe not. After all, that`s what students are for. Welcome to the world of ...
From the designers of Coimbra and Lorenzo il Magnifico, Alma Mater is the next great Eggertspiele title! In the 15th century, universities are being established to challenge the religious influence...
It is the future, and beneath the flickering glow of the sprawling New Angeles skyline, immense corporations seek every advantage in the burgeoning field of synthetic humanoid technology. On the br...
Welcome to AnkhÕor, the second game from Space Cowboys 2-Player line. AnkhÕor takes place in ancient Egypt where players need to
be savvy in the marketplace and a skilled builder if they want to ge...
In a far-distant future, humans no longer inhabit Earth. The cause of their disappearance (or perhaps their demise) is unknown, but their absence left a void ready to be filled by another sentient ...
In Aquatica, players take on the role of Ocean Kings attempting to expand their realm. They need to seize and buy locations, recruit characters, and complete goals to gain victory points. Players u...
The waters of Aquatica has been prospering for centuries. But one day everything changed...Cold waters of the North Ocean rushed into warm waters of Aquatica because of underwater volcanoes eruptio...
In Aquicorn Cove, players work together to rebuild their small fishing village after a devastating storm, while maintaining a balance with the natural world. Luckily, the waters of their cove are h...
The Blighted Reach Campaign Expansion adds an innovative campaign to Arcs. Over a three-game trilogy, players will guide their factions through an epic science-fiction saga where every choice matte...
Long ago, the Reach thrived. But our ancestors failed us, and I fear we’re no better. As we wrestle over the galaxy’s edge, can we break the cycle? Can we build something new?
Arcs is a sharp sci-...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '