At the heart of your city, exceptional men and women inspire your people and carry your civilization to its acme. Choose them carefully and they will contribute to your greatness. Neglect them and...
In the 7 Wonders Wonder Pack players will obtain four new wonders to play with the base game: Stonehenge Abu Simbel The Great Wall of China and a new version of Manneken Pis.
In 7 Wonders: Duel, you and your opponent each lead an ancient civilization to greatness—but only one of you can win. Over the course of three Ages you both draft cards, advancing your civilization...
7 Wonders Duel: Pantheon brings the gods of the ancient world into 7 Wonders Duel. You can now seek the favor of deities from five different ancient cultures and bring them together to watch over y...
These majestic edifices cannot be built by an isolated city.
Participate in communal projects to reap the benefits, or suffer the consequences of failed projects. In addition to two brand new Wonde...
When ferocious tiger creatures called the Beom invade the human world, wreaking havoc and killing indiscriminately, Zeha finds his seemingly normal life flipped upside down. How did he end up in th...
A city ruined. In once quiet residential streets, two armies battle, driving people into cellars and basements with little food or water. No lights or heat. Dwindling medical supplies. Shells and b...
by Sid Jacobson & Ernie Colón On December 5, 2005, the 9/11 Commission issued its final report card on the government's fulfillment of the recommendations issued in July 2004: one A, twelve B's...
2005, north of London. A doomed romance between two emo kids. More than friends, less than lovers, they're trying to grow shrooms before the world ends. Send help. Solo graphic novel debut by REMY ...
Paris. The 1920s. Rose is a boy and, like all the girls he's spent time with since he was born, he wants to dance at "Le Jardin", the cabaret managed by his mother. As Rose blossoms into a 19 year ...
Naji al-Ali grew up in the Palestinian refugee camp of Ain al-Hilweh in the south Lebanese city of Sidon, where his gift for drawing was discovered by the Palestinian poet Ghassan Kanafani in the l...
Naji al-Ali grew up in the Palestinian refugee camp of Ain al-Hilweh in the south Lebanese city of Sidon, where his gift for drawing was discovered by the Palestinian poet Ghassan Kanafani in the l...
A tongue-in-cheek guide to the beasts to watch out for during a cozy Christmastime. In the wintry season, when we all delight in joyful thoughts of family, presents, and sugarplums, we mustn't forg...
The true talent is not getting caught! Everyone is drawing one picture together...but someone doesn't even know what they're drawing! There's a fake artist hiding among the real artists - can you f...
Delve into the world of Vikings and dabble in trading, hunting, raiding, pillaging, plundering, and more raiding! Build houses, explore new worlds, and every round, have a feast in Odin`s name.
STRESS AND MENTAL AWARENESS MONTHS! Do you know any cyclothymics? Good luck if you encounter them in your daily life, be it in your family or at work! Unpredictable, often irritable, loud, fast-p...
You have come to the lake hoping to see a rare and beautiful sight. The lilies of the lake only open their blossoms in the rain, and only rarely do all eight kinds of lily bloom at once. The goal o...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '