Acting Class creates a tapestry of disconnect, distrust, and manipulation. Ten strangers are brought together under the tutelage of John Smith, a mysterious and morally questionable leader. The gro...
The residents of an isolated village in a dreamlike world scavenge for supplies in the surrounding forest, collecting scattered items left over from a time long past. No one strays far from this co...
After 1000 years on his throne, the former king of Hyperborea sets out for Mount Olympus to ask the gods why he was cursed with immortality, and how he might finally be allowed to die to rejoin the...
By Hergé The classic graphic novel. Investigating a mysterious plane crash, Tintin discovers he's onto something big! The case leads Tintin to Scotland, where he learns of a monster that stalks a ...
The Blue Lotus is the sequel to Cigars of the Pharaoh. While Tintin is in India taking a well-earned rest, he is drawn into a dangerous mystery revolving around a madness-inducing poison. The young...
By Hergé The classic graphic novel. Tintin and Captain Haddock peek in Professor Calculus' laboratory to find a sonic device and a very mysterious-and violent!-stranger. Realizing that Calculus' l...
By Hergé The classic graphic novel. When Tintin and Captain Haddock happen across a community of gypsies they invite them home . . . just as Bianca Castafiore, the famous opera singer, decides to ...
While on vacation, Tintin meets eccentric Egyptologist Dr. Sarcophagus, who leads him to the tomb of the Pharaoh Kih-Oskh. Suddenly, Tintin's new friend disappears, and while searching for him in t...
While on vacation, Tintin meets eccentric Egyptologist Dr. Sarcophagus, who leads him to the tomb of the Pharaoh Kih-Oskh. Suddenly, Tintin's new friend disappears, and while searching for him in t...
(W/A) Hergé This adventure of Tintin first appeared in 1929, and Herge's satire on the Soviet state was very much of its time. Tintin is the classic example of groundbreaking graphic narrative that...
œ Celebrating the past, present, and future of Adventure Time, Beginning of the End finds time unravelling around Finn after he breaks a promise he doesnft remember making. œ See what was and wh...
WHY WE LOVE IT: We've always wondered what it would be like for Ooo if Finn and Jake were missing and we get our answer in this series! It's a chance to see the dynamic duo of Peppermint Butler and...
WHAT TIME IS IT?! It's Adventure Time Comics time! C'mon and grab your friends for this amazing collection of short stories from cartoonists all over the world. Featuring the amazing talent of Kati...
It's Adventure Time Comics time! These sweet shorts come in many shapes and sizes, featuring all of the beloved characters from the Land of Ooo, written and illustrated by acclaimed cartoonists and...
These sweet Adventure Time shorts come in many shapes and sizes, featuring all of the beloved characters from the Land of Ooo, written and illustrated by acclaimed cartoonists and storytellers from...
Dive into mathematical shorts from across the the Land of Ooo, written and illustrated by acclaimed writers and artists from around the world.Collects issues #13-16.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '