After the explosive conclusion to their Gemworld adventure, the Young Justice team is having a tough time finding their way back to their Earth. Then, Naomi joins the team and the stage is set for ...
Superboy, Robin, Kid Flash, Aqualad, Miss Martian and Artemis defend Gotham City from Ra's al Ghul and Clayface! Features issues #7-13 of the all ages series.
• In this new collection, Superboy, Robin, Kid Flash, Aqualad, Miss Martian and Artemis make their way to Atlantis to foil Ocean-Master's plan to purify the underwater city. • Collects YOUNG JUS...
This collection kicks off with Young Justice searching for Conner Kent as Superboy finds himself trapped in Skartaris, home of Warlord! To rescue him, the team enlists backup-in the form of Sideway...
In this action-packed collection from issues #20-25 of the all-ages series, Young Justice adds to its ranks in an effort to battle the impending invasion by The Collector of Worlds and Brainiac!
Written by David Lapham Art and cover by David Lapham From the creator of Stray Bullets comes this rip-roaring, hardcore urban adventure comic! When young Sadie gets a bullet lodged in her brain, i...
The dazzling story of magic and murder continues in a new print edition of supernatural stories from WEBTOON! Trapped in 1880s Whitechapel, Zatanna Zatara finds herself drawn to the brutal crime sp...
Welcome to the magical, mystical, topsy-turvy world of the House of Secrets, where Zatanna embarks on a journey of self-discovery and adventure...all with her pet rabbit, Pocus, at her side. Zatan...
Emmy award-winning writer Paul Dini's tales of Zatanna are here in one collection with a new introduction by Dini! The acclaimed writer of Batman: The Animated Series and the New York Times best-se...
Written by Dan Jurgens; Art by Jurgens, Jerry Ordway, Frank Fosco, Ken Branch; Cover by Jurgens and Ordway A new printing of the trade paperback collecting 1994's classic ZERO HOUR saga! This vol...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '