Fire Lord Zuko and Earth King Kuei arrive in the Southern Water Tribe amid protests against Gilak's imprisonment. While the leaders hold council to solidify Malina and Hakoda's unification plans, G...
Fire Lord Zuko and Earth King Kuei arrive in the Southern Water Tribe amid protests of Gilak's imprisonment. While the leaders hold council to solidify Malina and Hakoda's unification plans, Gilak ...
When Team Avatar return to Earthen Fire Industries, the factory owned by Toph's father, they find that the once small town is now booming, yet a strange mood hangs over its residents. When Aang is ...
The official continuation of Airbender from its creators, Michael Dante DiMartino and Bryan Konietzko! When Aang, Katara, Sokka, and Toph return to Earthen Fire Industriesfactory owned by Toph's f...
Aang and Team Avatar race to resolve rising tensions between benders and non-benders before a town is torn apart! Written by Faith Erin Hicks (The Nameless City) and drawn by Peter Wartman (Stonebr...
Aang and Team Avatar race to resolve rising tensions between benders and non-benders before a town is torn apart! There's something fishy going on in Cranefish Town, and it's up to Aang, Katara, S...
While Aang grapples with a life-changing decision that only the Avatar could make, Ru and Yaling concoct a fiery ploy to get their mother back. The bender vs. non-bender conflict finally reaches a ...
Team Avatar faces their most dangerous foe yet as the bender vs. non-bender conflict turns into an all-out war in this action-packed conclusion to the Imbalance arc! While Aang grapples with a lif...
When Aang, Katara, Sokka, and Toph return to Earthen Fire Industries-the factory owned by Toph's father-Aang is surprised when their arrival is met with a cold shoulder. As soon as the team is aske...
Malachai Nicolle (W) and Ethan Nicolle (P) Bad guys, beware! Evil aliens, run for your lives! Axe Cop is here, and he's going to chop your head off! We live in a strange world, and our strange pro...
Comics fans and fancy news blogs aren't the only ones to take notice of Axe Cop; now the so-called "real" police know about him, too. And if there's one thing police don't like, it's a guy with an ...
Axe Cop returns with a collection of new, exciting, and unpredictable stories! Written by the endlessly inventive six-year-old Malachai Nicolle and drawn by his Eisner Award-nominated thirty-year-o...
Axe Cop is now president of the whole world! But a bunch of outer-space bad guys are on their way to Earth, and they're bringing big trouble with them! Collects the three-issue miniseries.
After a messy divorce with Abraham Lincoln, Axe Cop is determined to find a new wife to help raise his newly adopted bat and monkey children in Axe Cop Gets Married! Also features the epic bowzer b...
The fifteen-issue run of Aztec Ace, created by Doug Moench, is finally collected here for the first time by IT'S ALIVE! and Dark Horse! Aztec Ace stars Caza (AKA Ace) as he travels between the Az...
Lives intersect in the most unexpected ways when teenagers Anne and Lewis cross paths at an estate sale in sleepy Failin, Oregon. Failin was once a thriving logging community. Now the town's busine...
After a devastating plague ends World War I, Europe is suddenly flooded with vampires. Lord Henry Baltimore, a soldier determined to wipe out the monsters, fights his way through bloody battlefield...
Lord Baltimore's story returns in a deluxe omnibus edition! After a devastating plague ends World War I, Europe is suddenly flooded with vampires. Lord Henry Baltimore, a soldier determined to wipe...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '