Guts, the feared Black Swordsman, finishes his desperate battle with the monstrous Count, but the Count's dying pleas activate the Behelit, summoning the five God Hands, demon lords of immeasurable...
KENTARO MIURA (W/A) On sale July 14, SC, 240pg, b&w, 5" x 7" Now that the evil Count has been killed and dragged to Hell by the demon lords of the Godhand, Guts, the Black Swordsman, hooks up w...
Now that the evil Count has been killed and dragged to Hell by the demon lords of the Godhand, Guts, the Black Swordsman, hooks up with his former benefactor, the mercenary Gambino. But it's a dead...
He is Guts, the Black Swordsman, a warrior of legendary prowess-relentless, fearless, merciless. As cold and brutal as the iron of the massive sword he wields. Bent on revenge against the unholy fo...
On sale January 12, SC, 224pg b&w, 6" x 9" KENTARO MIURA (W/A) Back in the day, Guts the Black Swordsman was a top slayer for The Band of the Hawk, an elite mercenary unit led by Griffith, whos...
Back in the day, Guts the Black Swordsman was a top slayer for The Band of the Hawk, an elite mercenary unit led by Griffith, whose calm demeanor and callow beauty belied his fighting prowess and s...
Two feudal kingdoms, Midland and Chuder, battle for supremacy in what will become the final clash in a century-long struggle. Spearheading the Midland forces is the Band of the Hawk, a legendary ca...
The century-spanning war between Midland and Chuder continues unabated. The two warring kingdoms, vying for supremacy, launch headfirst into what will become the final battle. Leading the Midland f...
KENTARO MIURA (W/A) Griffith, charismatic leader of the elite mercenary Band of the Hawk, has seen better days. His fearless champion, Guts, has left the Band, defeating Griffith in personal comba...
Griffith, charismatic leader of the elite mercenary Band of the Hawk, has seen better days. His fearless champion, Guts, has left the Band, defeating Griffith in personal combat as his ticket out. ...
Warrior supreme Guts has returned, and just in time to save the weakened Band of the Hawk from certain destruction...and to form an intimate bond with the beautiful warrior Casca. But job one is to...
The Band of the Hawk-what's left of them-are on the run, Guts and Casca having rescued the Hawks' leader, Griffith, from the horrors of the King of Midland's dungeons. Starved, tortured mercilessly...
Creators: Kentaro Miura The Band of the Hawks' rescue of their leader, Griffith, has brought them no ease. Broken beyond healing, a frail ghost of his former glory, Griffith is now more an object ...
The Band of the Hawk may have been the most formidable band of fighters around, but when matched up against an army of abyssal monstrosities, earthly fighting skills don't amount to a hill of beans...
The once unbeatable Band of the Hawk is smashed, and their former leader, Griffith, has made an unholy pact with the demon lords of the Godhand, sacrificing his former troops to resurrect his cripp...
From his days as a young mercenary to his time as captain of the Band of the Hawks' Raiders, Guts's life has been defined by his ability to fight and his will to win. Now cursed with the Brand of S...
Warrior supreme Guts has been marked for sacrifice to the armies of the damned, and now he has the blood of a village of possessed children on his hands, a horde of elf-demons straight out of a fai...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '