Vendor: IMAGE COMICS
Product Type : Graphic Novels/Trade Paperbacks
Gear up for the next electrifying chapter in the rebirth of ROB LIEFELD's Extreme Universe! Mission accomplished. Now what? Following the events of "REBORN," the new Youngblood team relocates to Japan in search of a fresh start and a sense of purpose. Meanwhile, personal and political ideologies collide back in the states, as President Diehard risks everything to spin America's renewed interest in all things Youngblood to his advantage. Find out why fans and critics alike are calling YOUNGBLOOD "the best new team book around!" Collects YOUNGBLOOD #7-11.
We do not have to provide a refund if you have changed your mind about a particular purchase, so please choose carefully. If the goods are faulty or damaged during shipment, we will meet our obligations under the applicable laws.
RISK OF LOSS
All items purchased from our website are made pursuant to a shipment contract. The risk of loss and title for such items pass to you upon our delivery to the carrier.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'