Launchpad McQuack encounters a blast from his past when the Money Bin comes under a surprise attack. Then, Flintheart Glomgold pretends to be Scrooge McDuck for a day... but does anyone really beli...
Tierflin and Doum'weille are half-Drow siblings, locked in competition for the ownership of the bloodthirsty sword Khazid'hea-the Cutter! Their father, the Drow renegade Tos'un-a veteran of battles...
Go beyond your tabletop campaign-or fuel it with new material-in this trio of immersive adventures set in the boundless world of the Forgotten Realms. A new generation of heroes, led by a revived...
The most popular character from the most popular fantasy world of all time comes to life. Drizzt and his companion Dahlia hunt for something that seems part vampire and part elite dwarven warrior a...
Dungeons & Dragons: Forgotten Realms Classics continues as the Annual #1 and issues 15-18 are collected in this volume. The Annual featured a new adventure as the crew of the Realms Master and ...
FORGOTTEN REALMS creator Ed Greenwood opens the adventures of an unlikely band of heroes who get into a bit more trouble than usual in the fabled port city of Waterdeep. Joined by artist Lee Fergus...
Collecting the comics from the most popular fantasy campaign setting in history, this omnibus contains the first 14 issues of Forgotten Realms and the TSR Worlds Annual #1 originally published by D...
Adapted from the famous books by R.A. Salvatore, Dungeons & Dragons: Forgotten Realms: Legends of Drizzt Omnibus, Vol. 2 delivers three graphic novels in the Icewind Dale Trilogy-The Crystal Sh...
A new D&D® campaign begins as the odyssey following the Baldur's Gate heroes continues in this graphic novel adventure! Minsc and his friends are caught in the middle of devil-tainted corruptio...
Some of D&D's most popular villains have invaded the Forgotten Realms, and readers and beloved characters alike will find their very sanity at risk! Back home at last, the Baldur's Gate heroes ...
MINSC AND BOO ARE BACK! And things have never looked more dire, as mysterious forces draw the legendary ranger and his crew of adventurers to RAVENLOFT, the Realm of Terror... where they find thems...
The second volume of the acclaimed Dungeons & Dragons comic reveals how our favorite band of adventurers first came together! But in the present day, Fell's Five has found itself stranded in th...
Fell's Five have returned to Fallcrest, only to find shattering news for Khal. He's heading home, and nothing will stand in his way as he must lead Fell's Five against a sinister new threat in the ...
The year is 2112, and it's the apocalypse exactly as expected: rivers receding, oceans rising, civilization crumbling. Humanity has given up hope, except for a group of Indigenous outcasts who have...
Edison Rex is the smartest man in the world, a criminal genius, and the arch-nemesis of the world's greatest protector, Valiant. Having dedicated his life to defeating Valiant and proving once and ...
A landmark American novel, hailed by the New York Times as J.D. Salinger crossed with Oscar Wilde, is masterfully reimagined as a timeless graphic novel. A Boy's Own Story is a now-classic coming-o...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '