Writers: Geoffrey Thorne, Brandon Easton, Danny Lore And Others Artists: Chriscross, Jahnoy Lindsay, Ray-Anthony Height, And Others The ideals of truth and justice-concepts synonymous with DC's sup...
When a white orb washes up on the shore of a remote Latin American village, a group of children poke at the strange object to see what it is. The orb explodes, leaving the children completely blind...
She rejects human cruelty, but sometimes it seems as though brute force is the only way to "win." And if Selina is to survive on the streets, she must be tough. Can she find her humanity and reconc...
Acclaimed author Lilliam Rivera and artist Steph C. reimagine one of DC's greatest Green Lanterns, Jessica Cruz, to tell a story about immigration, family, and overcoming fear to inspire hope. Jess...
These stories from THE UNEXPECTED #1 and GHOSTS #1 spotlight a space heist on a ghost ship, a spirit who wants to play synthesizer in a techno band, a ghost-for-hire haunting agency and much more!
A dying social media mogul leaves his billions to be split between 140 random people-or however many are still alive at his death. In these stories from issues #1-6, a young black man trying to get...
In these stories from UNFOLLOW #7-12, the 140's numbers are starting to drop-it's so easy to fall in front of a bus these days-and so Larry Ferrell's chosen ones spread across the globe. Some are l...
It's the conclusion to UNFOLLOW in these tales from issues #13-18! First, learn how Akira plans to defeat Larry Ferrell's 140 experiment and move the world toward peace. Then, the last survivors of...
Years ago, the five families of organized crime had such a stranglehold over the American public that the U.S. government found itself forced to give up part of the country or lose all of it. Now t...
In this new edition of the classic spy thriller by writer Garth Ennis, maverick CIA agent William Clyde searches for the legendary patriot known only as the Unknown Soldier. As Clyde uncovers a tan...
Boy wizard Tommy Taylor is the main character in a series of fantasy novels by author Wilson Taylor that have become a cultural phenomenon. However, as a result of Tommy's success, the real Tom Tay...
When a scandal reveals that Tom Taylor might be a boy- wizard from a popular novel series made flesh, Tom comes into contact with a mysterious and deadly group that has secretly kept tabs on him al...
This exciting, original graphic novel explores the world of the Tommy Taylor novels in a visceral and direct way and is a great entry point for new readers. Twenty-five years ago Tom's father, Wils...
The original graphic novel is now in paperback! Twenty-five years ago Tom's father, Wilson Taylor, devised his subversive literary masterpiece. Now the blueprint of how a father gave his son vast p...
"A wish-I'd-thought-of-it premise, beautifully executed. Highly recommended for anyone who thinks that fantasy can do more than just help you escape the real world." - Brian K. Vaughan, Y: THE LA...
Written by MIKE CAREY Art by PETER GROSS & others Cover by YUKO SHIMIZU Incredibly fun and ridiculously addictive. - USA TODAY In this volume collecting issues #6-12 of the hit series, Tom arr...
Written by MIKE CAREY Art by PETER GROSS and RYAN KELLY Cover by YUKO SHIMIZU "A taut thriller that slyly plays off the real-world mania for imaginary ones." - PUBLISHERS WEEKLY "Spellbinding......
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '