In order to up her game after the events of the Battle of Burnside, Babs travels to Japan on a quest to train with one of her all time heroes. But when a chance meeting with an old friend puts a ta...
Barbara Gordon is no stranger to dusting herself off when disaster strikes, so when a fire destroys everything she owns, she spots the opportunity for a new lease on life - and seizes it! Following...
Three Batgirls are still better than two, as Cass Cain, Steph Brown, and Babs Gordon kick even more ass in Batgirls Vol. 2! First, join the Batgirls as they sneak into the Iceberg Lounge to save......
A bold new direction for Batman begins! Following the Joker War, Bruce Wayne and Batman's circumstances have changed dramatically and it's the perfect moment for a violent new vigilante to arrive i...
Written by JIM STARLIN and MARV WOLFMAN Art by JIM APARO, GEORGE PEREZ and others Cover by JIM APARO It's a new paperback edition of the classic Batman tale that sealed the fate of the second Robin...
Roll for transformation! Get an eye-ful of the blue Beholder, one of many of the monsters that populate the realms of Dungeons & Dragons. With Dicelings, now you can collect a whole new type D&...
Duke Thomas, a.k.a. the Signal, is back! After months of training, the Signal is ready to step out of the shadow of the Bat to become a hero for Gotham City's daylight hours. But can he handle the ...
The Dark Knight has fallen, sacrificing himself in the Final Crisis. Tim Drake has laid down the mantle of Robin to search the world for a sign that his mentor can be brought back from oblivion. No...
The first 33 issues of BATMAN from the New 52 era by writer Scott Snyder, artist Greg Capullo and others are collected in this new hardcover! These are the tales that introduced the deadly Court of...
From superstar writer/artist Sean Murphy comes the second thrilling chapter in the White Knight saga. After the events of Batman: White Knight, The Joker is behind bars, the Bat-Family has integrat...
In this new edition of the sequel to BATMAN: THE LONG HALLOWEEN, Gotham City is overrun by freaks like Poison Ivy, Mr. Freeze and The Joker. To save his city, The Dark Knight investigates the seemi...
Introducing Mr. Worth! When his daughter is killed during the brutal crime wave gripping Gotham City, eight-foot-tall stack of muscle and money Roland Worth sets out on a path of revenge against th...
Something is terribly wrong with Batman. No matter the tests Bruce takes, nor the numbers he counts, the greatest detective in the world can't pin down the source of this creeping dread--of his own...
Following her deadly actions in their last adventure, Batwoman faces scrutiny from Batman and Red Robin. Will Batman allow her to continue bearing his symbol after everything she has done? And will...
In these tales from DETECTIVE COMICS #943-949, innocent victims maimed or broken by Batman's greatest enemies band together, and they blame Batman and his fellow crime-fighters for what happened to...
Harvey Dent is dead. Or is he? A gang of thieves thrusts Gotham City into a state of fear when they are mysteriously well-armed with military-grade weapons: flamethrowers, grenade launchers, and ev...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '